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  • <b>Cost:</b> 5<br /> ...onic's Power is no longer sufficient to meet the contained spell's Minimum Power requirement, then the tonic becomes useless.
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  • <b>Cost:</b> 5<br /> ...ive [[Power]] of tonics you create is equal to 75% (round normally) of the Power you invested in their creation. In addition your Alchemy check to create to
    790 bytes (123 words) - 13:22, 24 April 2009
  • <b>Cost:</b> 5<br /> ...d [[Contained]] spells and any combination of the three), and all of the [[Power]] you invest in their creation is reflected in their effect. Your Alchemy c
    692 bytes (100 words) - 13:29, 24 April 2009
  • <b>Cost:</b> 5<br /> ...jectile]] spells can be held in a basic casting powders, with 75% of the [[Power]] invested in their creation (round normally) reflected in the spell effect
    3 KB (450 words) - 13:27, 24 April 2009
  • <b>Cost:</b> 5<br /> ...a combination of the two) and your powders now gain the full benefit of [[Power]] invested in them. In addition your Alchemy skill is unpenalised when mixi
    740 bytes (103 words) - 18:42, 27 April 2009
  • <b>Cost:</b> 5<br /> ...visibly glow – providing [[Illumination]] equal to 10% of the spell's [[Power]] (round up).
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  • <b>Cost:</b> 5<br /> ...s works in exactly the same way as attuning [[Focus Rune]]s, except that a Power Rune takes up two [[Rune Slot]]s.
    985 bytes (157 words) - 22:34, 4 July 2009
  • <b>Cost:</b> 3<br /> ...with the [[Drain]] attribute or by [[Burning Willpower]] to gain magical [[Power]] or activate a [[Focus Ability]], for example) every half hour (instead of
    1 KB (157 words) - 18:17, 1 May 2009
  • <b>Cost:</b> 4<br /> ..., moving with greater speed, confidence and power for a few seconds at the cost of tiring yourself badly. The adrenaline coursing through your system also
    1 KB (164 words) - 00:32, 3 May 2009
  • <b>Cost:</b> 6<br /> Throwing subtly to the wind, this attack concentrates on putting as much power as possible behind a cutting attack without compromising speed. Vicious Cut
    532 bytes (78 words) - 15:36, 25 April 2009
  • <b>Cost:</b> 1<br /> ...uick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC
    517 bytes (77 words) - 22:34, 26 April 2009
  • <b>Cost:</b> 3<br /> Rather than relying on aggression and power, this elegant technique focuses on speed and accuracy – allowing a rapid
    726 bytes (110 words) - 15:35, 25 April 2009
  • <b>Cost:</b> 10<br /> <b>Prerequisites:</b> [[First Aid]] 5 and [[Power Strike]]<br />
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  • <b>Cost:</b> 4<br /> ...but are harder than normal to [[Parry]] (-1 AM) because of their speed and power.
    820 bytes (129 words) - 16:06, 27 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Shock Healed:</b> 1 (Minimal), or 2 x [[Power]]
    810 bytes (112 words) - 17:42, 29 April 2009
  • ...Cannot be applied to spells whose Maximum Power Cost is normally [[Minimal Power|Minimal]].
    485 bytes (64 words) - 17:57, 27 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 2 x [[Power]]
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  • <b>[[Power Cost]]:</b> [[Minimal]]<br />
    767 bytes (102 words) - 15:24, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Damage:</b> 4 [[Damage Types|Fire]] (Minimal), or [[Power]] x 8 Fire<br />
    842 bytes (118 words) - 15:25, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Affected Volume:</b> Sphere with 1m radius (Minimal), or 2m x [[Power]].
    995 bytes (149 words) - 15:25, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br />
    967 bytes (144 words) - 15:25, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Strength Bonus:</b> +1 (Minimal), or +2 x [[Power]].
    831 bytes (116 words) - 15:26, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...eates a tiny ball of brightly glowing fire that hovers about under its own power, darting to and fro to illuminate specific areas at its caster's direction.
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 8, [[Variable]]<br /> <b>Primary Volume Affected:</b> Sphere with radius of 2m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4, [[Variable]]<br /> ...ger to anyone, instead making it's holder (and those nearby, if sufficient Power is invested in it) more resistant to hot and cold, effectively allowing the
    2 KB (254 words) - 17:42, 20 July 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 20m + 6m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m + 5m x [[Power]]<br />
    897 bytes (127 words) - 17:25, 1 June 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> ...e leaves in his wake, which will linger for several rounds if sufficient [[Power]] is invested in the spell.
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  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>Damage Aura:</b> Power x 8 [[Fire Damage|Fire]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 2m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 5 to 8, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m + 5m x [[Power]]<br />
    936 bytes (128 words) - 18:24, 20 July 2009
  • <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m + 4m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Blast Damage:</b> Power x 20 [[Explosive Damage|Explosive]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Blast Damage:</b> [[Power]] x 15 [[Explosive Damage|Explosive]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Flying Movement]]</b>: 3 x [[Power]]<br />
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  • <b>Cost:</b> 10<br /> ...ned with the element of Fire. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin
    1,013 bytes (154 words) - 21:44, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Fire Channelling to an amount equal to your [[Sp
    508 bytes (60 words) - 21:47, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Fire Channelling to an amount equal to your [[Sp
    507 bytes (61 words) - 21:51, 11 August 2011
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3, [[Variable]]<br /> <b>Maximum Sense Range:</b> Sphere with radius of 15m (Minimal), or 20m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 2<br /> <b>[[Illumination]]:</b> 3 (Minimal), or 4 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...mage can be sure of breathing safely. With the application of additional [[Power]], Clear Air may be extended to provide air for everyone in an area.
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  • <b>[[Power Cost]]:</b> 1 to 8<br /> ...existing winds can be strengthened or diminished depends on the magical [[Power]] invested in the spell.
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Variable Power|Variable]]<br /> ...common [[Sylph]]s and which can use their mastery of the air to guide and power any ranged attacks their master makes. Both conventional [[Ranged Combat|ra
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage:</b> [[Power]] x 15 [[Shockwave Damage|Shockwave]] (+1 [[DC]] when focussed)<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Bonus Armour]] vs Blunt or Very Blunt Damage:</b> +1 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Flying Movement]]</b>: 4 x [[Power]]<br />
    906 bytes (122 words) - 00:11, 29 April 2009
  • <b>[[Power Cost]]:</b> 4 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Storm Damage:</b> [[Power]] x 3 [[Knockdown]] 10 [[Air Damage|Air]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Flying Movement]]</b>: 5 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> ...k. The spell's caster is immune to the sonic boom that it causes, but high-power Thunder Leaps have a distressing tendency to deafen anyone else who is too
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  • <b>[[Power Cost]]:</b> 1 to 6, [[Variable Power|Variable]], [[Overcharge]]<br /> <b>Shockwave Damage:</b> Power x 5 [[DE]] [[Shockwave Damage|Shockwave]]<br />
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  • <b>Cost:</b> 10<br /> ...gned with the element of Air. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin
    972 bytes (144 words) - 21:48, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Air Channelling to an amount equal to your [[Spe
    506 bytes (60 words) - 21:46, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Air Channelling to an amount equal to your [[Spe
    468 bytes (58 words) - 13:36, 29 April 2009
  • <b>[[Power Cost]]:</b> 2 to 10<br /> ...as still. The degree to which water currents can be altered depends on the power invested in the spell, with the maximum change in current direction proport
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 1 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4, [[Variable]]<br /> <b>Maximum Sense Range:</b> Sphere with radius of 30m (Minimal), or 50m x [[Power]]
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...tantial water but also a complicated mix of other chemicals are beyond its power. In addition the spell has no effect on larger items such as rocks, fish, e
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  • <b>[[Power Cost]]:</b> 3 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Weight]] Produced:</b> 4 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> ...for a few turns after he moves on (with duration related to the spell's [[Power]]) enabling others to (carefully) cross stretches of water behind him, or i
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Direct Touch Damage:</b> Power x 16 Cold<br />
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Mist Area:</b> Circle with radius of 1/2m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 6m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>Bonus Armour (on skin):</b> +0.5 x [[Power]] (round down)<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> ...date several passengers and which can move through the water under its own power, as directed by its caster. Passengers may enter or leave the bubble by sim
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  • <b>Cost:</b> 10<br /> ...ed with the element of Water. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin
    1,018 bytes (155 words) - 21:49, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Water Channelling to an amount equal to your [[S
    510 bytes (60 words) - 21:47, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Water Channelling to an amount equal to your [[S
    472 bytes (58 words) - 14:48, 29 April 2009
  • <b>Cost:</b> 10<br /> ...Burning Willpower|Burn]] Willpower more effectively, gaining 2 [[Temporary Power]] per point of Willpower spent in this fashion.
    611 bytes (78 words) - 21:48, 11 August 2011
  • <b>Cost:</b> 3<br /> You gain an additional point of [[Power]] from Willpower Channelling for every unused [[Spell Slot]] that you have.
    378 bytes (49 words) - 15:32, 6 July 2009
  • <b>Cost:</b> 5<br /> ...point), though the additional energy gained is in the form of [[Temporary Power]] and is therefore not useful for maintaining spells.
    793 bytes (119 words) - 15:34, 6 July 2009
  • <b>Cost:</b> 8<br /> ...you [[Burning Willpower|burn]] Willpower you gain 3 points of [[Temporary Power]] per point of Willpower spent.
    551 bytes (75 words) - 15:32, 6 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> Special (equal to target's [[Stats|Physique]] divided by 4, round up <b>Shock Healed:</b> 2 x [[Power]]
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  • <b>[[Power Cost]]:</b> Special (equal to one quarter of target's [[Stats|Physique]], round <b>Durability:</b> Equal to Power<br />
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  • <b>Cost:</b> 12<br /> ...te the flow of life energy in your own body - converting life to magical [[Power]] and back again.
    609 bytes (89 words) - 20:16, 4 July 2009
  • ...up to three [[Turn|turns]] (with the healing occurring as soon as the full cost is met). This ability cannot heal more than one level of Wound Penalty per
    716 bytes (110 words) - 20:01, 4 July 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 8<br />
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  • <b>[[Power Cost]]:</b> 1 to 3<br /> ...o its target, rather than needing to convert magical energy. Instead the [[Power]] invested in the spell serves only to channel and control the flow of ener
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> Power x 10 [[Life-Drain Damage|Life Drain]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Maximum Physique Affected:</b> [[Power]] x 3
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  • <b>[[Power Cost]]:</b> Special (equal to one quarter of target's [[Stats|Physique]], round
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 6, Variable<br /> ...otherwise it becomes temporarily inactive until provided with sufficient Power or given to someone with a lower Physique.
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  • <b>[[Power Cost]]:</b> 1 to 5<br /> <b>Detection Range:</b> 5m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 12 [[Life-Drain Damage|Life-Drain]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 10 [[Life-Drain Damage|Life-Drain]] (can only affect a bleeding target)
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  • <b>[[Power Cost]]:</b> 2 to 6<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 8<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 15<br />
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  • <b>[[Power Cost]]:</b> Special (equal to target's [[Stats|Physique]])<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 5<br />
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  • <b>[[Power Cost]]:</b> 1 to 3<br /> ...s task it will then go on to heal existing Shock with the remainder of its power.
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  • <b>[[Power Cost]]:</b> 2 to 10<br /> <b>Maximum Effect Strength of Disease/Poison/Drug Purged:</b> 3 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> Special (equal to one third of your [[Stats|Physique]], round up)<br
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  • <b>[[Power Cost]]:</b> Special (equal to one third of target's [[Stats|Physique]], round up
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  • <b>[[Power Cost]]:</b> Special (equal to half of target's [[Stats|Physique]], round up)<br <b>Notes:</b> [[Ritual]] (1 hour per [[Power]])
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Variable]]<br /> <b>Durability:</b> Power x 2<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>Maximum Range:</b> 10m (Minimal), or 30m x [[Power]] (line of sight or Spiritual Impression required)<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 6<br /> <b>Affected Area:</b> Sphere with radius of 5m (Minimal), or 10m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 5<br /> <b>Creation Range:</b> 2m (Minimal), or 4m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> Special (equal to half spirit's [[Stats|Willpower]])<br /> <b>Maximum Range:</b> 2m x [[Power]] (spirit must be at this range or less in order to cast spell)<br />
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  • <b>[[Power Cost]]:</b> 2 to 10<br /> <b>Shock Inflicted:</b> 2 x [[Power]]
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  • <b>Cost:</b> 20<br /> ...und up Power provided to the nearest whole point). You cannot channel more Power through this ability than your [[Stats|Willpower]].
    878 bytes (123 words) - 21:48, 11 August 2011
  • <b>Cost:</b> 4<br /> ...lbeit a trivial amount, to support any number of [[Minimal Power|Minimal]] cost spells essentially for free.
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  • <b>[[Power Cost]]:</b> [[Minimal]] to 3<br /> Although it cannot move under its own power, Star Shard will float in place when dropped and can thus be positioned whe
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  • <b>Cost:</b> 3<br /> ...er Channelling or Fire Channelling to Fire Channelling). You may also draw Power from a willing subject in the same fashion and with the same restrictions.
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>Affected Volume:</b> Sphere with radius of 5m (Minimal), or 10m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...kind or another, Analyse Magic enables its caster to sense the amount of [[Power]] invested in a nearby spell as well as informing him of its Casting Total
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  • <b>[[Power Cost]]:</b> 1 to 10, [[Variable]]<br /> ...enhancing its effect, but potentially exceeding the spell's Maximum Power Cost - thus destroying it and inflicting damage on its caster. In order to succe
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  • <b>[[Power Cost]]:</b> 2 to 12<br /> ...ct are immediately countered unless they contain a greater investment of [[Power]] than it does.
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> ...em, the spells bound into it (including Bind Magic itself) still require [[Power]] from their caster to function. Bind Magic does not require a free [[Spell
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> <b>[[Activation Power]]:</b> 1 to 3<br />
    715 bytes (98 words) - 19:52, 26 June 2009
  • ...separate [[Channel]]. It may not exceed the Talisman's maximum Activation Power. Activation Effects are effectively [[Fleeting]] in duration and can be tri
    754 bytes (112 words) - 13:00, 3 May 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> <b>[[Activation Power]]:</b> 2 to 4, [[Overcharge]]<br />
    896 bytes (124 words) - 21:27, 4 July 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Affected Volume:</b> Sphere with radius of 1/2m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> ...embodying the generous nature of a true healer, Healing Song applies a low-power healing effect to everyone who hears it.
    750 bytes (101 words) - 17:05, 9 July 2009
  • <b>[[Power Cost]]:</b> 1-5, [[Variable]]<br /> ...otherwise it becomes temporarily inactive until provided with sufficient Power or given to someone with a lower Physique.
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  • <b>[[Power Cost]]:</b> 1 to 8<br /> <b>Maximum Effect Strength of Disease/Poison/Drug Purged:</b> 2 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> <b>[[Activation Power]]:</b> 2 to 6, [[Overcharge]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal]] to 3<br /> ...l Plane of Darkness]], a Shadow Lantern invested with sufficient magical [[Power]] will inflict [[Shock]] on anyone besides its caster if touched.
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  • <b>[[Power Cost]]:</b> [[Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal]] to 5, [[Variable]]<br /> <b>Maximum Darkness Effect:</b> 1 (Minimal), or 1 x [[Power]] (literally negative [[Illumination]])<br />
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  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Bonus Armour]] vs Light Damage:</b> +1 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Shock Inflicted:</b> 1 x Power
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Bonus Armour]] vs Light Damage:</b> +1/2 x [[Power]] (round up to nearest whole point)<br />
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Maximum Teleport Range:</b> 5m x [[Power]] (between areas with -3 or more Darkness Penalty)
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Creation Range]]:</b> 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Bonus Armour]] vs Light Damage:</b> +1 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 6<br /> <b>[[Dazzling Resistance]] Bonus:</b> +2 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> This horrific spell channels the power of raw elemental Darkness through the caster's own voice, allowing him to w
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> ...act with them. Passengers cannot move through the darkness under their own power, but instead must rely on the caster to pull them along using the movement
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 6m x [[Power]]<br />
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  • <b>Cost:</b> 10<br /> ...with the element of Darkness. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Stealth]] [[Skill]] (round up).
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  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Dark Channelling to an amount equal to your [[St
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  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Dark Channelling to an amount equal to your [[St
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  • <b>Cost:</b> 5<br /> <li>[[Power Weave]]</li>
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  • ...25% (round up). This does not apply to spells with a Special maximum Power Cost.
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>Maximum Range:</b> 100m (Minimal), or [[Power]] squared x 200m
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 6<br /> <b>Affected Volume:</b> Sphere with radius of 3m (Minimal), or 5m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Armour]] vs Psychic Damage:</b> 5 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 3 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 3m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Bonus Armour]] vs Psychic Damage:</b> +5 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>[[Creation Range]]:</b> 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 10<br /> <b>Power of Astral Tag Created:</b> 1 x Power<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> ...um Detection Range with Mentalic Impression:</b> 30m (Minimal), or 50m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 2<br /> <b>[[Flying Movement]]:</b> 5, + [[Power]] x 5<br />
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  • <b>[[Power Cost]]:</b> 2 to 12<br /> ...only way for a spell to cut through this static is for it to use more raw Power than Astral Haze itself, in which case it functions as normal.
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>[[Creation Range]]:</b> 2m (Minimal), or 3m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 5<br /> ...ion with him. Such spells can only affect a protected mage if both their [[Power]] and Casting Total exceed those of Guarded Thoughts. Guarded Thoughts does
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> <b>Maximum Range:</b> 500m (Minimal), or [[Power]] squared x 1km
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  • <b>[[Power Cost]]:</b> [[Minimal]] to 6, [[Variable]]<br /> ...that of the illusion. In addition if Piercing Gaze has an investment of [[Power]] equal to or exceeding that of the illusion then he may choose to look rig
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  • <b>[[Power Cost]]:</b> [[Minimal]] to 4<br /> <b>Maximum [[Illumination]]:</b> 1 (Minimal), or 2 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal]] to 4<br /> <b>[[Creation Range]]:</b> 1/2m (Minimal), or 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 5<br /> <b>Active [[Illumination]]:</b> 2 x [[Power]] (illumination provided in areas where the motes sense activity)<br />
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>[[Creation Range]]:</b> 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Maximum Teleport Range:</b> 30m x [[Power]] (limited by light and line of sight)<br />
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  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> ...thrown weapon or projectile with enhanced accuracy and, with sufficient [[Power]], a small amount of secondary [[Light Damage]].
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  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Flying Movement]]</b>: 4 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 8<br /> ...rolled within a Sun Dome that only a spell whose casting total or invested Power exceeds that of the dome can significantly effect lighting conditions – w
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  • <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>Affected Area/Shield Boundary:</b> Sphere with radius of 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Bonus Armour]]:</b> +3 x Power<br />
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  • <b>[[Power Cost]]:</b> 1 to Special (maximum Power is equal to half your natural [[Stats|Physique]], round up)<br /> <b>[[Stats|Physique]] Bonus:</b> +1/2 x [[Power]] (round up)<br />
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  • <b>[[Power Cost]]:</b> 1 to Special (maximum Power is equal to half your natural [[Stats|Physique]], round up)<br /> <b>[[Stats|Physique]] Bonus:</b> +1 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> Special (equal to one quarter of your natural [[Stats|Physique]], ro ...height, width or even facial features are also possible – though at the cost of increasing casting difficulty. Sculpted Appearance does not allow large-
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  • <b>[[Power Cost]]:</b> Special (equal to one third of your natural [[Stats|Physique]], roun ...hanges, Partial Transformation can also change the caster's sex – at the cost of increasing the Difficulty by 2.
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  • <b>[[Power Cost]]:</b> 1 to 12<br /> <b>[[Power Counterspell]] vs Enhancement/Metamorphosis:</b> 2 x [[Power]]
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  • <b>Cost:</b> 2<br /> ...] and doubling its effective [[Power]] when resisting [[Power Counterspell|Power-based counterspells]].
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  • <b>[[Power Cost]]:</b> 1 to 5<br /> <b>Deflection Strength:</b> 3 x [[Power]]
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 6<br /> ...ular advantage of being castable as a Reflex and can be cast using Minimal Power in order to simply offset the caster's weight – thus negating falling dam
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  • <b>[[Power Cost]]:</b> 2 to 8, [[Overcharge]]<br /> <b>Notes:</b> [[Ritual]] (1 minute per Power)
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  • <b>[[Power Cost]]:</b> 1 to 6<br /> ...]] and [[Stats|Dexterity]] of this phantom limb depending on the spell's [[Power]] and Casting Total.
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  • <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Throwing Strength:</b> 3 x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to Special (maximum Power is equal to your natural [[Stats|Strength]], round up)<br /> <b>Strength Bonus:</b> +1 x [[Power]]<br />
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  • ...the [[Cold Damage]] inflicted by [[Frost Forge]] from 4 x [[Power]] to 6 x Power.</li> ...ime is three times that of Teleport. Finally, both spells now have reduced Power ranges – both Minimum and Maximum.</li>
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  • <b>[[Power Cost]]:</b> 3 to 6<br /> <b>Medium [[Range]]:</b> 2m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 3<br /> <b>[[Bonus Armour]] vs Psychic Damage:</b> +3 x [[Power]]<br />
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  • ...s and for its interactions with other spells (such as [[Power Counterspell|Power-based counterspells]]).
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> ...much longer range. Sending a message requires that the spell's Activation Cost be met, although receiving one does not. Anyone receiving an unwanted messa
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  • <b>Cost:</b> 1<br /> <b>Prerequisites:</b> [[Limited Telepathy]] and [[Share Power]]<br />
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  • ...y inactive until it receives sufficient energy to meet its Minimum [[Power Cost]]. Spells held in standby form have no physical presence, but can still be
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  • <b>[[Power Cost]]:</b> Minimal<br /> ...to a true [[Astral Spirit]] in most respects, although he still channels [[Power]] as a living being and can be rendered unconscious or killed by suffering
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  • <b>[[Power Cost]]:</b> 2 to 8<br /> <b>Maximum Teleport Range:</b> [[Power]] squared x 100m
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  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Maximum Teleport Range:</b> 5m x [[Power]]
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  • <b>[[Power Cost]]:</b> Minimal<br />
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  • <b>[[Power Cost]]:</b> 1 to 6<br /> ...form the spirit's effective physical [[Stats|Strength]] is dictated by the Power invested in the spell. Unfortunately the movements allowed by the spell are
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  • <b>Cost:</b> 5<br /> ...er magic – thus making it more vulnerable to [[Power-based counterspells|Power Counterspell]], for example. Spells of this type cannot be [[overcharge|Ove
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  • <b>Cost:</b> 2<br /> ...ient [[Power]] to spare (although any conscious uses you may have for your Power always take priority). This ability functions even if you are asleep or unc
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  • <b>[[Power Cost]]:</b> 1 to 3<br /> ...s task it will then go on to heal existing Shock with the remainder of its power.
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  • <b>[[Power Cost]]:</b> Special (equal to one third of target's [[Stats|Physique]], round up
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 5 [[Blood-Drain Damage|Blood-Drain]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 8<br /> <b>Maximum Intraplanar Jump Range:</b> 10m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 2 to 10<br /> <b>Maximum Intraplanar Jump Range:</b> [[Power]] squared x 3km<br />
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  • <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Notes:</b> [[Ritual]] (1 turn per Power), [[Refusable]]
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  • <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Notes:</b> [[Ritual]] (3 turns per Power), [[Discriminating]], [[Refusable]]
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> <b>Affected Volume:</b> Sphere with radius of 50m (Minimal), or 100m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • <b>[[Power Cost]]:</b> 3 to 6<br /> <b>Notes:</b> [[Ritual]] (10 minutes per Power), [[Refusable]], Requires [[Astral Beacon]]
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  • <b>[[Power Cost]]:</b> 1 to 8<br /> <b>Notes:</b> [[Ritual]] (1 turn per Power), Requires [[Astral Beacon]]
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  • ...ron – normally either a god or angel. This does not grant any particular power or responsibility in and of itself, but rather it opens up the possibility ...and provides up to 50% [[Divine Favour]] with the chosen patron – at the cost of losing any favour held with any other being.
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  • <b>Cost:</b> 10<br /> ...gned with your divine patron. This Channel provides a variable amount of [[Power]] ranging from zero to half of your [[Meditation]] [[Skill]] (round up).
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  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Divine Channelling to an amount equal to your [[
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  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Divine Channelling to an amount equal to your [[
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> Although lacking in both power and finesse, Healing Arc can infuse a target with restorative life energy a
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  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 12<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>Creation Range:</b> 1m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Maximum Physique Affected:</b> [[Power]] x 4
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  • <b>[[Power Cost]]:</b> 1 to 6<br /> <b>Maximum Physique Affected:</b> [[Power]] x 3<br />
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  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>Damage to Caster (each turn):</b> Power x 8 [[Shockless Damage|Shockless]] [[Blood-Drain Damage|Blood-Drain]]<br />
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  • <b>Cost:</b> 4<br /> The bonus healing provided by this ability is equal to [[Power]] x 6 and causes [[Stun Shock]] equal to half the [[Wound Penalty]] healed
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  • <b>Cost:</b> 15<br /> ...und up Power provided to the nearest whole point). You cannot channel more Power through this ability than your [[Stats|Willpower]] plus 50% (round up).
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  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Freezing Damage (offensive mode only):</b> [[Power]] x 8 [[Internal Damage|Internal]] [[Cold Damage|Cold]] (only affects those
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  • <b>[[Power Cost]]:</b> 4 to 8, [[Overcharge]]<br /> <b>Wave Damage:</b> [[Power]] x 25 [[Knockback]] 5<br />
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  • <b>Cost:</b> 10<br /> ...erequisites:</b> [[Advanced Casting]] and either [[Share Power]], [[Gather Power]] or [[Concentrate Energy]]<br />
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  • ...f the Power available from a single Channel (round up), but if the type of Power offered is matched by the [[Ritual Leader]] then the entire Channel may be ...as the same Channels are used and the total Power meets the spell's Power Cost. If any of the ritual's participants drops the spell, either deliberately i
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>[[Creation Range]]:</b> 1m (Minimal), or 2m x [[Power]]<br />
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...although access is all or nothing and he cannot regulate exactly how much Power is used or allow a Channel to be shared by more than one user. When accessi
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  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
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  • ...are sworn to preserve the culture and history of their home planes at any cost, in the face of their inevitable destruction by the [[Chaos]] that has affl Founded early in the [[Eighth Age]], its power peaked towards the end of the [[Ages of History|age]] but has waned conside
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