Infusion

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Ability Type: Spell, Difficulty 15
Provided By: Blood Magic

Spell Type: Essence, Blood Magic
Form: Contained/Enchanted Object
Function: Healing
Power Cost: 1 to 4
Duration: Maintainable


This rather disturbing form of healing magic causes its caster to bleed profusely from a chosen body part and infuses the blood lost with life energy, healing anyone who drinks it or whose wounds are bathed in it (so long as they have blood themselves in either case). The damage caused by Infusion does not provoke a Trauma Check.

The spell's listed healing effect is that provided by absorbing all the blood lost by the caster in a single turn, if the blood is shared between several targets for some reason then they each receive a share of the healing effect (round any fractions down). If several turns worth of blood are gathered together and used as a single, larger dose then the healing effect is the sum of the amount collected. Any unused blood loses its magical properties three turns after the spell ends.

Damage to Caster (each turn): Power x 8 Shockless Blood-Drain
Healing Effect (from one turn's worth of blood): Equal to Wound Penalty suffered by caster (each turn) x caster's Phys