Temperate Charm

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Ability Type: Spell, Difficulty 13
Provided By: Simple Pyrokinetics

Spell Type: Elemental, Fire
Form: Charm, Aura
Function: Utility, Defensive
Power Cost: Minimal to 4, Variable
Duration: Enduring
Notes: Physical


Although arguably less impressive than the explosive combat magic that Pyrokinetics is best known for, Temperate Charm remains a firm favourite with its practitioners because of its simple, everyday usefulness. When cast the spell creates a small, glowing charm – apparently composed of some kind of red gemstone, but actually a fragment of elemental fire compressed into a solid form.

Despite its origins this charm is merely warm to the touch and represents no danger to anyone, instead making it's holder (and those nearby, if sufficient Power is invested in it) more resistant to hot and cold, effectively allowing them to remain comfortable in all but the most extreme of conditions. As a general guideline only temperatures sufficient to inflict actual damage will be of concern to those protected by the spell, and even then the charm will fortify them against the effects.

Illumination: 1
Durability: 5 (Minimal), or Power x 5
Physique Bonus vs Heat/Cold (including Fire/Cold Damage): +50% (round up)
Affected Volume: Charm holder only (Minimal), or Sphere with radius of 1m x Power