Seal Gate

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Ability Type: Spell, Difficulty 16
Provided By: Basic Gate Magic

Spell Type: Astral, Gate Magic
Form: Static
Function: Counterspell
Power Cost: 1 to 8
Duration: Maintainable
Notes: Ritual (1 turn per Power), Requires Astral Beacon


This very specific form of counter-magic targets an Astral Beacon, attempting to counter any existing Gate spells using that beacon and prevent new Gate or Teleportation spells from using it so long as Seal Gate is maintained. Both Gate Sites and temporary Astral Beacons can be targeted by Seal Gate. In order to successfully end an existing spell, or prevent a new one from being cast, Seal Gate must equal or exceed the Power invested in that spell.

Creation Range: 10m x Power
Power Counterspell vs Gates/Teleportation: 1 x Power