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  • ...vels may sometimes be known in advance (as when [[Spell Difficulty|casting spells]]) but typically speaking the GM will keep the exact number to himself, alt [[Category: System]][[Category: Playing the Game]]
    1 KB (202 words) - 18:13, 20 April 2009
  • ...It may also contain one or more other [[Abilities]]. Although [[Cantrips (System)|Cantrips]] are technically a type of Spell, an Ability Group that provides [[Category: System]][[Category: Character Generation]][[Category: Ability Types]]
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  • ...get making a [[Reactions|Defence]]. Unlike Techniques or [[Spells (System)|Spells]], which have a fixed Difficulty, Attacks normally succeed automatically un [[Category: System]][[Category: Character Generation]][[Category: Ability Types]]
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  • ...number of solutions that can absorb and preserve the essence of particular spells. These tonics gradually fade in effectiveness over time, but if drunk whils ...they will count their imbiber as both target and as caster – making some spells less than useful (such as [[Gift of Life]]). If the contained spell is [[Ma
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  • ...creating tonics for [[Contained]] spells (as well as [[Touch]] spells, and spells that are a blend of the two), and the effective [[Power]] of tonics you cre [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...n [[Aura]] type spells within them (as well as [[Touch]] and [[Contained]] spells and any combination of the three), and all of the [[Power]] you invest in t [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
    692 bytes (100 words) - 13:29, 24 April 2009
  • ...ed when thrown at a target rather than on consumption. Only [[Projectile]] spells can be held in a basic casting powders, with 75% of the [[Power]] invested ...iod. Power invested also fades at the same rate and rules for Maintainable spells are the same. Casting powders do not inherently gain the [[Resisted]] attri
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  • ...tatic]] type spells within them (in addition to [[Projectile]] spells, and spells that represent a combination of the two) and your powders now gain the full [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...ose without this basic understanding when making skill checks to recognise spells or understand general magical principles. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...trate on the spell at large – making your casting more reliable and your spells more refined. ...ly visible to any form of astral vision that is capable of sensing general spells and become clearly visible to astral vision when they are being used in spe
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  • ...nto a spell – granting an effective increase to the [[Power]] of certain spells. Power Runes do not allow their user to exceed the maximum Power Cost of a ...ly visible to any form of astral vision that is capable of sensing general spells. If an item marked with Power Runes is used in spell casting or is enchante
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  • ...cial Skills]] checks that the character would rather not go along with and spells with the [[Resisted]] attribute - as well as to recover from extremes of fe [[Category: System]][[Category: Character Generation]][[Category: Skills]]
    1 KB (143 words) - 17:43, 5 November 2009
  • ...knowledgeable about magic to have an improved chance of resisting certain spells. Whenever you make a Resistance check to avoid the effects of a spell, you [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
    526 bytes (73 words) - 02:42, 25 April 2009
  • ...normal Reaction [[Abilities]], some [[Spells]] can be used as a Reaction. Spells of this type have the [[Reflex]] attribute. [[Category: System]][[Category: Character Generation]][[Category: Ability Types]]
    832 bytes (134 words) - 00:03, 27 April 2009
  • ...e of [[Passive Ability]] that apply one or more bonuses to a character's [[Spells]]. They are always active, and do not require an action to use or have a co [[Category: System]][[Category: Character Generation]][[Category: Ability Types]]
    679 bytes (101 words) - 22:07, 26 April 2009
  • Some [[Spells]], [[Abilities]] or other effects may call for a character to 'burn' [[Stat [[Category: System]][[Category: Playing the Game]]
    511 bytes (77 words) - 18:34, 3 July 2009
  • ...nalty applied to [[Attacks]] and [[Reactions]]. Certain [[Abilities]] or [[Spells]] may have an intrinsic AM, and weapons of especially fine or especially po [[Category: System]][[Category: Playing the Game]][[Category: Combat]]
    381 bytes (57 words) - 23:51, 26 April 2009
  • ...by to the raw damage dealt by a given weapon or effect by [[Abilities]], [[Spells]] or other circumstances. DC modifiers stack, and positive and negative mod [[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Dea
    849 bytes (138 words) - 00:00, 27 April 2009
  • ...[Skill]] covers all [[Ranged Attacks]] except for [[Thrown Weapons]] and [[Spells]], which are based on [[Athletics]] and [[Spellcasting (Skill)|Spellcasting [[Category: System]][[Category: Character Generation]][[Category: Skills]]
    1 KB (153 words) - 15:38, 27 April 2009
  • ...ng and -6 when galloping. This penalty applies to [[Thrown Weapons]] and [[Spells]] as well as to [[Ranged Combat]] checks. [[Category: System]][[Category: Character Generation]][[Category: Skills]]
    2 KB (286 words) - 16:03, 27 April 2009
  • ...al penalties applied to ranged attacks (including [[Thrown Weapons]] and [[Spells]]) made while your mount is in motion; -1 when walking, -2 when cantering a [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...an [[Attack]] or is used as a [[Reaction]] (only applicable to [[Reflex]] spells). In addition the spell's Casting Total, i.e. the result of the Skill Check While most Spells are only unlocked by purchasing [[Spell Groups]], having the Spellcasting s
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  • ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • ...generally regarded as the most accessible form of Spellcasting. Elemental spells are typically fairly direct and practical, and are often useful in combat. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
    686 bytes (96 words) - 17:54, 27 April 2009
  • ...although this increases the spell's difficulty by 2. Cannot be applied to spells whose Maximum Power Cost is normally [[Minimal Power|Minimal]]. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...ould only take a single turn. Additionally some things, such as [[Ritual]] Spells or [[Crafting Techniques]] always take more than a single turn to perform. [[Category: System]][[Category: Playing the Game]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • [[Spells]] can also have this [[Spell Attributes|attribute]], which is considered to [[Category: System]][[Category: Equipment]][[Category: Weapon Attributes]][[Category: Spell At
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...he form of [[Temporary Power]] and is therefore not useful for maintaining spells. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...lly related to [[Astral Plane]] phenomena such as minds, spirits and other spells. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...this increases the spell's Difficulty by 2. Cannot be applied to [[Vocal]] spells. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...ain in the process. Any and all diseases, poisons or drugs in the target's system are removed by Purge so long as their [[Effect Strength]] is less than or e ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...ea. Manifest beings (anything with a physical body, however temporary) and spells are unaffected by the barrier. Any non-manifest spirit attempting to cross ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • ...ain it with considerably less concentration, although this works best with spells that are fairly simple in nature. You can cast any spell in such a way that [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...a trivial amount, to support any number of [[Minimal Power|Minimal]] cost spells essentially for free. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...ster's senses partially onto the [[Astral Plane]], allowing him to sense [[Spells]], [[Spirits]], [[Astral Beacons]] and [[Astral Tags]] just as easily as ph ...effective bonus to [[General Knowledge]]: [[Mage Lore]] checks to identify spells and [[Awareness]] checks to detect or see through illusions, or to spot any
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  • Useful either for enhancing friendly spells or for disabling enemy magic, Overload forms a conduit between its caster a ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • ...o overwhelm all magic within a small radius through sheer brute force. Any spells caught within Disruption Bolt's area of effect are immediately countered un ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • Regardless of who holds or uses the enchanted item, the spells bound into it (including Bind Magic itself) still require [[Power]] from th ...st equal or exceed that of the spell to be bound. Bind Magic can only bind spells that are currently controlled and maintained by the caster of Bind Magic.
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  • ...ve a form that is susceptible to being disrupted by damage. Typically such spells are only affected by [[Physical Damage|Physical]] or [[Energy Damage]], wit ...nothing: if it is not sufficient to destroy the spell then it is ignored. Spells that are of an [[Elemental Magic|Elemental]] type receive the normal [[Elem
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  • ...]] within those participants. When [[Maintainable|maintaining]] Touch-type spells contact may or may not be required throughout, depending on the particulars [[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attribu
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  • Refusable spells cannot affect anyone who is not willing to voluntarily accept the spell's e [[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attribu
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...everyone nearby, Healing Pulse is the perfect answer to area-effect damage spells – although the indiscriminate healing it provides can make it less than u ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • Simplest of all Dark Magic spells, this basic incantation provides its caster with excellent night vision, th ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...ess the caster cannot cast other magic and whilst he may maintain existing spells, magical effects other than Shadow Meld itself do not operate for as long h ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • ...g the Difficulty of the spell by 2. This technique cannot be combined with spells that already have the Fast Casting attribute, or any other attribute that a [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...deepened to the extent that you now understand how to create more flexible spells that can contain a variable amount of [[Power]]. When casting a [[Maintaina [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • ...any spell you cast is increased by 25% (round up). This does not apply to spells with a Special maximum Power Cost. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • Mentalic Scan reaches out onto the [[Astral Plane]] and detects Mentalics spells and minds nearby, providing its caster with their distance and direction. I <b>Information Provided:</b> Distance and direction to minds and Mentalics spells detected
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...lume with random, powerful mental static – making it impossible for most spells to detect, identify or track minds in the area for as long as the haze is m ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • Generally Static spells can be placed anywhere the caster wishes within a certain maximum [[Creatio ...spell an [[Athletic Dodge]] is the most common defence, since most Static spells affect an area. In this case the normal rules for avoiding an area-effect a
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  • ...is inherently unique, making it a useful tool in targeting highly specific spells, and in addition its creator may append a short message to it (no longer th ...ive a -3 penalty to their effectiveness against other magic. Finally, some spells can only be cast if their target is first marked with an Astral Tag, or may
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  • ...familiarity with a given mind, sufficient to target that mind with various spells. This familiarity is essentially just a matter of memorising the unique imp [[Category: System]][[Category: Playing the Game]][[Category: Magic]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • ...ceed those of Guarded Thoughts. Guarded Thoughts does not actually counter spells that it blocks, so they can be cast and maintained as normal, but they will <b>Telepathy/Mind-Affecting Spells Blocked:</b> Any with Power or Casting Total less than those of Guarded Tho
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  • Spells with the Cloaked attribute are more difficult than normal to detect with ma [[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attribu
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  • Repeat Resisted is a special sub-type of [[Resisted]], spells of this type are ongoing effects that require a fresh [[Resistance]] check [[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attribu
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  • ...nt to extremes of light and darkness. Although Piercing Gaze cannot reveal spells that operate only on the [[Astral Plane]], it allows its caster to see wher <b>General Knowledge: Mage Lore to Identify Observed Spells:</b> +2<br />
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...er than three distinct shots, this is handled as a three-shot [[Burst]] in system terms. ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • This spell partially duplicates its caster's own nervous system, intertwining with his physical body and effectively increasing the speed w ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • This flexible spells allows its caster to manifest one of a wide variety of physical [[Features] ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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  • ...coming to think of them as a normal aspect of your body and allowing these spells to fade into your subconscious rather than requiring constant concentration [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • Spells with this attribute have an actual physical presence and thus can generally Physical spells that are anchored to a certain place, object or person (such as [[Static]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...from the normal penalty for parrying ranged attacks. As with other Reflex spells, its effectiveness as a defence is based on its Casting Total. ...uch as arrows, bullets or thrown weapons), or [[Mobile]] or [[Projectile]] spells with the [[Physical]] attribute, can be deflected by the spell – and eve
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  • ...the slot becoming usable as soon as the spell ends (although like Fleeting spells they occupy the slot at least until the end of the turn in which they are c [[Category: System]][[Category: Playing the Game]][[Category: Magic]]
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  • ...although its casting time is three times that of Teleport. Finally, both spells now have reduced Power ranges – both Minimum and Maximum.</li> ...fficulty of various [[Basic Life Magic|Basic]] and [[Advanced Life Magic]] spells.</li>
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  • ...th for purposes of the spell's effects and for its interactions with other spells (such as [[Power Counterspell|Power-based counterspells]]). [[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attribu
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  • ...ble to counter, analyse or otherwise interact with them as normal. Standby spells use [[Spell Slot]]s as normal. [[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...] or [[Semi-Spiritual]] magic and may instead cast any spell known to you. Spells without the Spiritual or Semi-Spiritual attribute are harder than normal to ...lnerable to [[Power-based counterspells|Power Counterspell]], for example. Spells of this type cannot be [[overcharge|Overcharged]].
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  • <b>[[Spells]] Provided</b> [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Spell
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  • ...penalty to all your [[Reactions|defences]] and cannot cast [[Reflex]]-type spells until the end of your next turn. [[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]]
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  • ...eam of blood out of its victim – allowing the caster to target them with spells that require a sample of their blood. Unlike Lifetap it can be used against ...: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
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