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  • ...b-type of offensive [[Technique]] that often, although not always, inflict damage on their target and can be resisted by their target making a [[Reactions|De
    719 bytes (101 words) - 00:03, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Meditative Technique]], Difficulty 18<br /> ...you heal up to three Shock and one point of [[Wound Penalty]] from Psychic damage every round. If you try to use this form of meditation but fail the skill c
    681 bytes (102 words) - 18:18, 1 May 2009
  • <b>[[Ability]] Type:</b> [[Meditative Technique]], Difficulty 18<br /> ...ormal damage. This additional damage is known as the weapon's [[Attunement Damage]].
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  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...the standards of other warriors, you are unusually hardy and resistant to damage. This ability increases your [[Stats|Toughness]] by 15% (round up), or give
    661 bytes (91 words) - 13:07, 14 August 2011
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...fying wind-up attack is slow and far from precise, but inflicts horrendous damage if it strikes true. Berserker Swing has +2 [[DC]] and grants a +1 bonus to
    658 bytes (97 words) - 15:35, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...entum as possible into a lunging attack you can inflict significantly more damage with a Thrust, while only moderately reducing your accuracy. Vicious Lunge
    674 bytes (100 words) - 16:13, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...inflicting damage. For obvious reasons Martial Sweeps always inflict their damage to a Leg (or Foot) [[Hit Locations|location]].
    808 bytes (118 words) - 22:37, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...ckback]]. Flying Kicks have a -2 [[AM]] but have +1 [[DC]], do Knockback 3 damage and allow half of the attacker's [[Stats|Movement]] to be added to their ef
    1 KB (166 words) - 22:36, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...riff or groin and has a chance to knock them backwards if it connects. The damage inflicted by a successful Side Kick has +1 [[DC]] and [[Knockback]] 2. Side
    949 bytes (149 words) - 22:35, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Combo Attack]]<br /> ...b you may quickly follow up (in the same turn) with a second punch (of any type) using your other fist. This follow-up punch suffers from the normal [[Mult
    825 bytes (129 words) - 22:24, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...cessful you automatically strike your attacker with your shield for normal damage. Defending with Shield Counter does not trigger the Rebuff bonus or allow u
    690 bytes (104 words) - 13:37, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...nd then they are prevented from closing, though their shield helps prevent damage from your attack as normal.
    1 KB (203 words) - 14:13, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...purposes of calculating damage done by your spear as well as gaining +1 [[Damage Category]].
    951 bytes (153 words) - 14:15, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...check. If the attack hits then both weapons strike home and inflict normal damage. Both weapons hit the same [[Hit Locations|location]], with any [[Aiming fo
    943 bytes (139 words) - 14:33, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...attack's [[Knockback]] strength. Brace for Impact only affects [[Physical Damage]].
    1 KB (154 words) - 14:40, 25 April 2009
  • ...) and [[Very Blunt]] (AP-2). If an instance of damage does not specify its type, then it defaults to Normal.
    406 bytes (56 words) - 14:51, 25 April 2009
  • ...(round down). The attack inflicts only half the normal amount of [[Armour Damage]] however (round down). ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    322 bytes (44 words) - 14:51, 25 April 2009
  • ...d down). The attack inflicts only two-thirds the normal amount of [[Armour Damage]] however (round down). ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    334 bytes (44 words) - 14:50, 25 April 2009
  • ...and does normal [[Armour Damage]]. Normal is the default [[Armour-Piercing Type]]. ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    279 bytes (38 words) - 14:53, 25 April 2009
  • ...ective [[Armour]] by 50% (round up). The attack inflicts 50% more [[Armour Damage]] however (round up). ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    270 bytes (34 words) - 14:54, 25 April 2009
  • ...oubles the target's effective [[Armour]] but also inflicts double [[Armour Damage]]. ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    231 bytes (29 words) - 14:55, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Stance]]<br /> ...[[Punch]]es and [[Kick]]s, and weapon strikes. [[Wrestling Moves|Wrestling-type attacks]] and non-damaging moves such as [[Disarming|disarm attempts]] are
    914 bytes (130 words) - 15:09, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Punches are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They suffer from an
    466 bytes (64 words) - 22:38, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Kicks are counted as a [[Swinging Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] plus 50% (round up) by default.
    664 bytes (97 words) - 22:40, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Headbutts are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They default to hitt
    765 bytes (112 words) - 22:42, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Knee attacks are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They default to hitt
    719 bytes (106 words) - 22:41, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Shoulder Charges are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to an average of the attacker's [[Stats|Strength]] and [[Stats|Moveme
    589 bytes (81 words) - 22:42, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Trip attacks inflict no damage, but instead cause their target to suffer a -2 penalty to all physical acti
    606 bytes (94 words) - 22:43, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...affected by normal medical techniques or common magical healing, [[Psychic Damage]] fades fairly rapidly on its own – with one point of associated [[Wound
    390 bytes (52 words) - 22:46, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...nd a partial paralysis effect with your unarmed attacks. When performing a damage-causing unarmed attack (including [[Hold]]s but not [[Throw]]s) [[Aiming fo
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  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...[[Bonus Armour]] against that damage. You also receive this bonus against damage taken when successfully performing a [[Martial Parry]].
    729 bytes (112 words) - 16:53, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...fier to the incoming attack. Roll with the Punches only affects [[Physical Damage]].
    778 bytes (123 words) - 23:13, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...ur opponent's limb just before the attack connects – thus preventing all damage and putting you in an advantageous position. This defence counts as a Marti
    904 bytes (144 words) - 23:24, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...le]]s but suffer an initial -2 [[AM]] and optionally inflicts [[Internal]] damage equal to your [[Stats|Strength]] on the held limb every turn.
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  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...otherwise dangerous may increase the damage as well as altering the damage type at the GM's discretion. A thrown opponent suffers from a [[Recovery Penalty
    999 bytes (158 words) - 23:42, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...licts the full effects of a Throw attack on the opponent. When calculating damage for a Defensive Throw the opponent's [[Stats|Strength]] is used in place of
    903 bytes (133 words) - 23:45, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...can triple the effective range of your bow but receive a -3 [[AM]], a -1 [[Damage Category]] modifier and cannot [[Aim for Location|aim for particular target
    616 bytes (93 words) - 01:41, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...n triple the effective range of your sling but receive a -3 [[AM]], a -1 [[Damage Category]] modifier and cannot [[Aim for Location|aim for particular target
    622 bytes (93 words) - 01:44, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...ttacks, so you've learnt to keep low and tuck in tight to try and minimise damage as you dodge. After making an [[Athletic Dodge]] or [[Dodge Roll]], you can
    1 KB (183 words) - 13:05, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]/[[Technique]], Difficulty 15<br /> ...defend against a [[Throw]] by 3 or less, you can apply a -1 [[DC]] to the damage you suffer by using Break Fall.
    679 bytes (102 words) - 13:08, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...ce by 3 or less. Graceful Recovery applies a -2 [[DC]] modifier to falling damage and Throw attacks and completely negates any [[Recovery Penalty]] that you
    809 bytes (117 words) - 13:12, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Thrown Weapon Specialisation]]<br /> ...e become especially skilful at their use and gain 10% more [[Range]], +1 [[Damage Category]] and +1 [[AM]] to any attack you make with one. This expertise co
    602 bytes (86 words) - 13:54, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...strength you are able to deliver a devastating blow with a lance or spear. Damage for this attack is calculated using the average of your mount's [[Stats|Mov
    902 bytes (139 words) - 16:01, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...nt]] stat to your effective [[Stats|Strength]] for purposes of calculating damage. This bonus may not exceed your own Strength however, as attacking while [[
    820 bytes (129 words) - 16:06, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 11<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    842 bytes (118 words) - 15:25, 29 April 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 13<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    2 KB (254 words) - 17:42, 20 July 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    999 bytes (137 words) - 17:27, 1 June 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    897 bytes (127 words) - 17:25, 1 June 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    1 KB (179 words) - 17:43, 20 July 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    1 KB (173 words) - 18:22, 20 July 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    1 KB (149 words) - 17:27, 1 June 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 21<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    936 bytes (128 words) - 18:24, 20 July 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    995 bytes (131 words) - 17:28, 1 June 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 18<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    949 bytes (129 words) - 17:28, 1 June 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Pyrokinetics|Fire]]<br />
    1 KB (188 words) - 17:29, 1 June 2009
  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 13<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • ...ondary or bonus damage on an attack of some kind, and counts as [[Internal Damage]] if the primary attack it is associated with penetrates the target's armou ...[Shockwave Damage]], for example) then this property is also lost when the damage becomes Internal.
    708 bytes (116 words) - 15:50, 28 April 2009
  • Internal damage ignores [[Armour]]. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
    133 bytes (15 words) - 15:52, 28 April 2009
  • Explosive damage is [[Fire Damage]] that also does [[Knockback]] 3. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
    165 bytes (20 words) - 15:53, 28 April 2009
  • ...Burning effect only begins after this continuous source ceases to inflict damage. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
    316 bytes (44 words) - 15:57, 28 April 2009
  • ...e is basic damage type that is functionally little different to [[Physical Damage]], but which may interact differently with certain defences or other effect ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
    269 bytes (36 words) - 16:27, 28 April 2009
  • Physical damage is the most basic damage type in Dragonsilver, and is considered the default. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
    191 bytes (26 words) - 16:27, 28 April 2009
  • Lightning damage is a type of [[Energy Damage]] that produces a greater than normal proportion of [[Shock]] - meaning tha When a character suffers from Lightning damage two thirds (round up) of the resulting [[Injury Penalty]] is taken as Shock
    628 bytes (99 words) - 19:37, 3 July 2009
  • ...Burning effect only begins after this continuous source ceases to inflict damage. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • ...of Air, so any effect that modifies [[Air Damage]] also affects Shockwave damage. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
    336 bytes (44 words) - 21:55, 28 April 2009
  • ...mage Penalties]] as normal any [[Trauma Check]] provoked by receiving Stun Damage cannot result in [[Death]] - with that outcome commuted automatically to [[ ...th those provoked by normal damage however, and taking additional non-Stun damage can still lead to the character's death.
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 18<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics |Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aerokinetics|Air]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14+<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16+<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
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  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...agical energy back into life-force, you are able to slowly regenerate from damage. In order to heal one point of [[Wound Penalty]] you must spend an amount o
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  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...orce, gaining substantial quantities of [[Temporary Power]] but inflicting damage on yourself in the process. You may cause yourself between one and three le
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Life Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Life Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Life Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 18<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 14<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16+<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Metamagic]]<br />
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  • ...such spells are only affected by [[Physical Damage|Physical]] or [[Energy Damage]], with exceptions listed in brackets after their Vulnerable attribute. For ...ll then it is ignored. Spells that are of an [[Elemental Magic|Elemental]] type receive the normal [[Elemental Resistances and Vulnerabilities|resistances
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 21<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Dark Magic|Darkness]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Dark Magic|Darkness]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Dark Magic|Darkness]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Dark Magic|Darkness]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Dark Magic|Darkness]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Dark Magic|Darkness]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 18<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 18<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 13<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 18<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Light Magic|Light]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Telekinetics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Telekinetics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Telekinetics]]<br />
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  • ...owing its caster to grant immunity to the mist's damage or to turn off its damage completely.</li> <li>Buffed the [[Cold Damage]] inflicted by [[Frost Forge]] from 4 x [[Power]] to 6 x Power.</li>
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 17<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Mentalics]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 16<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Astral Projection]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Astral Magic|Astral]], [[Astral Projection]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...apons – applying a +1 [[Damage Category]] modifier to their [[Attunement Damage]].
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  • <b>[[Ability]] Type:</b> [[Focus Ability]]<br /> ...ase the chosen weapon's [[Attunement Damage]] – providing it with a +2 [[Damage Category]] modifier the next time it strikes. You may activate Rune Charge
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 15<br /> <b>Spell Type:</b> [[Essence Magic|Essence]], [[Blood Magic]]<br />
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  • <b>[[Ability]] Type:</b> [[Optional Spell Enhancement]]<br /> ...er or less (round up). This can be applied to any Essence spell that heals damage – although in cases where a spell heals one person to harm another (or vi
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  • <b>[[Ability]] Type:</b> [[Optional Spell Enhancement]]<br /> ...y Healing can be applied to any [[Essence Magic|Essence]] spell that heals damage, increasing the Difficulty of the enhanced spell by 2.
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 19<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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  • ...[[Cold Penalties]]. Each point of [[Injury Penalty]] suffered due to Cold Damage also inflicts one point of Cold Penalty on the victim. ...stem]][[Category: Playing the Game]][[Category: Combat]][[Category: Damage Type]]
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  • <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> <b>Spell Type:</b> [[Elemental Magic|Elemental]], [[Aquakinetics|Water]]<br />
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