Delayed Effect Damage

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Delayed Effect (DE) damage occurs slightly after the event that causes it. It is typically found as secondary or bonus damage on an attack of some kind, and counts as Internal Damage if the primary attack it is associated with penetrates the target's armour (i.e. Inflicts at least one point of Injury Penalty).

If the DE damage has an Area Effect then this is lost if the damage becomes Internal, but it gains +1 DC instead. If the damage is of Stun type as well as having an area effect (Shockwave Damage, for example) then this property is also lost when the damage becomes Internal.