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- <b>Cost:</b> 5<br /> ...onic's Power is no longer sufficient to meet the contained spell's Minimum Power requirement, then the tonic becomes useless.2 KB (415 words) - 13:20, 24 April 2009
- <b>Cost:</b> 5<br /> ...ive [[Power]] of tonics you create is equal to 75% (round normally) of the Power you invested in their creation. In addition your Alchemy check to create to790 bytes (123 words) - 13:22, 24 April 2009
- <b>Cost:</b> 5<br /> ...d [[Contained]] spells and any combination of the three), and all of the [[Power]] you invest in their creation is reflected in their effect. Your Alchemy c692 bytes (100 words) - 13:29, 24 April 2009
- <b>Cost:</b> 5<br /> ...jectile]] spells can be held in a basic casting powders, with 75% of the [[Power]] invested in their creation (round normally) reflected in the spell effect3 KB (450 words) - 13:27, 24 April 2009
- <b>Cost:</b> 5<br /> ...a combination of the two) and your powders now gain the full benefit of [[Power]] invested in them. In addition your Alchemy skill is unpenalised when mixi740 bytes (103 words) - 18:42, 27 April 2009
- <b>Cost:</b> 5<br /> ...visibly glow – providing [[Illumination]] equal to 10% of the spell's [[Power]] (round up).2 KB (292 words) - 22:33, 4 July 2009
- <b>Cost:</b> 5<br /> ...s works in exactly the same way as attuning [[Focus Rune]]s, except that a Power Rune takes up two [[Rune Slot]]s.985 bytes (157 words) - 22:34, 4 July 2009
- <b>Cost:</b> 3<br /> ...with the [[Drain]] attribute or by [[Burning Willpower]] to gain magical [[Power]] or activate a [[Focus Ability]], for example) every half hour (instead of1 KB (157 words) - 18:17, 1 May 2009
- <b>Cost:</b> 4<br /> ..., moving with greater speed, confidence and power for a few seconds at the cost of tiring yourself badly. The adrenaline coursing through your system also1 KB (164 words) - 00:32, 3 May 2009
- <b>Cost:</b> 6<br /> Throwing subtly to the wind, this attack concentrates on putting as much power as possible behind a cutting attack without compromising speed. Vicious Cut532 bytes (78 words) - 15:36, 25 April 2009
- <b>Cost:</b> 1<br /> ...uick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC517 bytes (77 words) - 22:34, 26 April 2009
- <b>Cost:</b> 3<br /> Rather than relying on aggression and power, this elegant technique focuses on speed and accuracy – allowing a rapid726 bytes (110 words) - 15:35, 25 April 2009
- <b>Cost:</b> 10<br /> <b>Prerequisites:</b> [[First Aid]] 5 and [[Power Strike]]<br />1 KB (232 words) - 16:52, 25 April 2009
- <b>Cost:</b> 4<br /> ...but are harder than normal to [[Parry]] (-1 AM) because of their speed and power.820 bytes (129 words) - 16:06, 27 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Shock Healed:</b> 1 (Minimal), or 2 x [[Power]]810 bytes (112 words) - 17:42, 29 April 2009
- ...Cannot be applied to spells whose Maximum Power Cost is normally [[Minimal Power|Minimal]].485 bytes (64 words) - 17:57, 27 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 2 x [[Power]]708 bytes (95 words) - 15:24, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal]]<br />767 bytes (102 words) - 15:24, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Damage:</b> 4 [[Damage Types|Fire]] (Minimal), or [[Power]] x 8 Fire<br />842 bytes (118 words) - 15:25, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Affected Volume:</b> Sphere with 1m radius (Minimal), or 2m x [[Power]].995 bytes (149 words) - 15:25, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br />967 bytes (144 words) - 15:25, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Strength Bonus:</b> +1 (Minimal), or +2 x [[Power]].831 bytes (116 words) - 15:26, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...eates a tiny ball of brightly glowing fire that hovers about under its own power, darting to and fro to illuminate specific areas at its caster's direction.2 KB (285 words) - 14:11, 28 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />1 KB (183 words) - 14:10, 28 April 2009
- <b>[[Power Cost]]:</b> 1 to 8, [[Variable]]<br /> <b>Primary Volume Affected:</b> Sphere with radius of 2m x [[Power]]<br />2 KB (407 words) - 17:25, 1 June 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4, [[Variable]]<br /> ...ger to anyone, instead making it's holder (and those nearby, if sufficient Power is invested in it) more resistant to hot and cold, effectively allowing the2 KB (254 words) - 17:42, 20 July 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 20m + 6m x [[Power]]<br />999 bytes (137 words) - 17:27, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m + 5m x [[Power]]<br />897 bytes (127 words) - 17:25, 1 June 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> ...e leaves in his wake, which will linger for several rounds if sufficient [[Power]] is invested in the spell.1 KB (179 words) - 17:43, 20 July 2009
- <b>[[Power Cost]]:</b> 2 to 4<br /> <b>Damage Aura:</b> Power x 8 [[Fire Damage|Fire]]<br />1 KB (173 words) - 18:22, 20 July 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 2m x [[Power]]<br />1 KB (149 words) - 17:27, 1 June 2009
- <b>[[Power Cost]]:</b> 5 to 8, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m + 5m x [[Power]]<br />936 bytes (128 words) - 18:24, 20 July 2009
- <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m + 4m x [[Power]]<br />995 bytes (131 words) - 17:28, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Blast Damage:</b> Power x 20 [[Explosive Damage|Explosive]]<br />949 bytes (129 words) - 17:28, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Blast Damage:</b> [[Power]] x 15 [[Explosive Damage|Explosive]]<br />2 KB (291 words) - 17:29, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Flying Movement]]</b>: 3 x [[Power]]<br />1 KB (188 words) - 17:29, 1 June 2009
- <b>Cost:</b> 10<br /> ...ned with the element of Fire. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin1,013 bytes (154 words) - 21:44, 11 August 2011
- <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Fire Channelling to an amount equal to your [[Sp508 bytes (60 words) - 21:47, 11 August 2011
- <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Fire Channelling to an amount equal to your [[Sp507 bytes (61 words) - 21:51, 11 August 2011
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3, [[Variable]]<br /> <b>Maximum Sense Range:</b> Sphere with radius of 15m (Minimal), or 20m x [[Power]]<br />2 KB (260 words) - 18:15, 20 July 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 2<br /> <b>[[Illumination]]:</b> 3 (Minimal), or 4 x [[Power]]<br />1 KB (182 words) - 18:12, 20 July 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...mage can be sure of breathing safely. With the application of additional [[Power]], Clear Air may be extended to provide air for everyone in an area.928 bytes (137 words) - 18:12, 20 July 2009
- <b>[[Power Cost]]:</b> 1 to 8<br /> ...existing winds can be strengthened or diminished depends on the magical [[Power]] invested in the spell.1 KB (230 words) - 17:29, 1 June 2009
- <b>[[Power Cost]]:</b> 1 to 4, [[Variable Power|Variable]]<br /> ...common [[Sylph]]s and which can use their mastery of the air to guide and power any ranged attacks their master makes. Both conventional [[Ranged Combat|ra1 KB (190 words) - 17:30, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m x [[Power]]<br />769 bytes (103 words) - 17:30, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage:</b> [[Power]] x 15 [[Shockwave Damage|Shockwave]] (+1 [[DC]] when focussed)<br />1 KB (168 words) - 17:30, 1 June 2009
- <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Bonus Armour]] vs Blunt or Very Blunt Damage:</b> +1 x [[Power]]<br />2 KB (324 words) - 00:08, 29 April 2009
- <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Flying Movement]]</b>: 4 x [[Power]]<br />906 bytes (122 words) - 00:11, 29 April 2009
- <b>[[Power Cost]]:</b> 4 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />1 KB (171 words) - 17:31, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Storm Damage:</b> [[Power]] x 3 [[Knockdown]] 10 [[Air Damage|Air]]<br />1 KB (210 words) - 17:31, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Flying Movement]]</b>: 5 x [[Power]]<br />1 KB (218 words) - 17:31, 1 June 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> ...k. The spell's caster is immune to the sonic boom that it causes, but high-power Thunder Leaps have a distressing tendency to deafen anyone else who is too2 KB (256 words) - 17:31, 1 June 2009
- <b>[[Power Cost]]:</b> 1 to 6, [[Variable Power|Variable]], [[Overcharge]]<br /> <b>Shockwave Damage:</b> Power x 5 [[DE]] [[Shockwave Damage|Shockwave]]<br />1 KB (214 words) - 17:32, 1 June 2009
- <b>Cost:</b> 10<br /> ...gned with the element of Air. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin972 bytes (144 words) - 21:48, 11 August 2011
- <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Air Channelling to an amount equal to your [[Spe506 bytes (60 words) - 21:46, 11 August 2011
- <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Air Channelling to an amount equal to your [[Spe468 bytes (58 words) - 13:36, 29 April 2009
- <b>[[Power Cost]]:</b> 2 to 10<br /> ...as still. The degree to which water currents can be altered depends on the power invested in the spell, with the maximum change in current direction proport2 KB (271 words) - 17:32, 1 June 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 1 x [[Power]]<br />1 KB (196 words) - 18:11, 20 July 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4, [[Variable]]<br /> <b>Maximum Sense Range:</b> Sphere with radius of 30m (Minimal), or 50m x [[Power]]2 KB (232 words) - 18:20, 20 July 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...tantial water but also a complicated mix of other chemicals are beyond its power. In addition the spell has no effect on larger items such as rocks, fish, e2 KB (273 words) - 13:56, 29 April 2009
- <b>[[Power Cost]]:</b> 3 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />1 KB (150 words) - 18:23, 20 July 2009
- <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Weight]] Produced:</b> 4 x [[Power]]<br />2 KB (359 words) - 21:19, 5 December 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />1 KB (185 words) - 18:01, 20 July 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> ...for a few turns after he moves on (with duration related to the spell's [[Power]]) enabling others to (carefully) cross stretches of water behind him, or i2 KB (321 words) - 18:03, 20 July 2009
- <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Direct Touch Damage:</b> Power x 16 Cold<br />1 KB (162 words) - 18:05, 20 July 2009
- <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Mist Area:</b> Circle with radius of 1/2m x [[Power]]<br />2 KB (331 words) - 21:18, 5 December 2009
- <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 6m x [[Power]]<br />1 KB (218 words) - 21:18, 5 December 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br />2 KB (257 words) - 17:58, 20 July 2009
- <b>[[Power Cost]]:</b> 1 to 4<br /> <b>Bonus Armour (on skin):</b> +0.5 x [[Power]] (round down)<br />2 KB (396 words) - 17:54, 20 July 2009
- <b>[[Power Cost]]:</b> 1 to 4<br /> ...date several passengers and which can move through the water under its own power, as directed by its caster. Passengers may enter or leave the bubble by sim2 KB (322 words) - 17:55, 20 July 2009
- <b>Cost:</b> 10<br /> ...ed with the element of Water. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin1,018 bytes (155 words) - 21:49, 11 August 2011
- <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Water Channelling to an amount equal to your [[S510 bytes (60 words) - 21:47, 11 August 2011
- <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Water Channelling to an amount equal to your [[S472 bytes (58 words) - 14:48, 29 April 2009
- <b>Cost:</b> 10<br /> ...Burning Willpower|Burn]] Willpower more effectively, gaining 2 [[Temporary Power]] per point of Willpower spent in this fashion.611 bytes (78 words) - 21:48, 11 August 2011
- <b>Cost:</b> 3<br /> You gain an additional point of [[Power]] from Willpower Channelling for every unused [[Spell Slot]] that you have.378 bytes (49 words) - 15:32, 6 July 2009
- <b>Cost:</b> 5<br /> ...point), though the additional energy gained is in the form of [[Temporary Power]] and is therefore not useful for maintaining spells.793 bytes (119 words) - 15:34, 6 July 2009
- <b>Cost:</b> 8<br /> ...you [[Burning Willpower|burn]] Willpower you gain 3 points of [[Temporary Power]] per point of Willpower spent.551 bytes (75 words) - 15:32, 6 July 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />986 bytes (141 words) - 14:42, 30 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />690 bytes (96 words) - 15:27, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />822 bytes (118 words) - 17:44, 29 April 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />855 bytes (127 words) - 17:54, 29 April 2009
- <b>[[Power Cost]]:</b> Special (equal to target's [[Stats|Physique]] divided by 4, round up <b>Shock Healed:</b> 2 x [[Power]]1 KB (196 words) - 17:01, 9 July 2009
- <b>[[Power Cost]]:</b> Special (equal to one quarter of target's [[Stats|Physique]], round <b>Durability:</b> Equal to Power<br />2 KB (373 words) - 19:51, 26 June 2009
- <b>Cost:</b> 12<br /> ...te the flow of life energy in your own body - converting life to magical [[Power]] and back again.609 bytes (89 words) - 20:16, 4 July 2009
- ...up to three [[Turn|turns]] (with the healing occurring as soon as the full cost is met). This ability cannot heal more than one level of Wound Penalty per716 bytes (110 words) - 20:01, 4 July 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 8<br />969 bytes (140 words) - 14:46, 9 July 2009
- <b>[[Power Cost]]:</b> 1 to 3<br /> ...o its target, rather than needing to convert magical energy. Instead the [[Power]] invested in the spell serves only to channel and control the flow of ener1 KB (195 words) - 18:40, 21 July 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> Power x 10 [[Life-Drain Damage|Life Drain]]<br />1 KB (176 words) - 18:38, 21 July 2009
- <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Maximum Physique Affected:</b> [[Power]] x 31 KB (203 words) - 17:19, 9 July 2009
- <b>[[Power Cost]]:</b> Special (equal to one quarter of target's [[Stats|Physique]], round1 KB (163 words) - 13:17, 26 June 2009
- <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />1 KB (170 words) - 19:21, 29 April 2009
- <b>[[Power Cost]]:</b> 1 to 6, Variable<br /> ...otherwise it becomes temporarily inactive until provided with sufficient Power or given to someone with a lower Physique.2 KB (354 words) - 19:52, 26 June 2009
- <b>[[Power Cost]]:</b> 1 to 5<br /> <b>Detection Range:</b> 5m x [[Power]]<br />2 KB (328 words) - 18:37, 21 July 2009
- <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 12 [[Life-Drain Damage|Life-Drain]]<br />1 KB (191 words) - 18:38, 21 July 2009
- <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 10 [[Life-Drain Damage|Life-Drain]] (can only affect a bleeding target)1,007 bytes (148 words) - 18:38, 21 July 2009
- <b>[[Power Cost]]:</b> 2 to 6<br />2 KB (302 words) - 13:18, 26 June 2009
- <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 8<br />825 bytes (118 words) - 13:19, 26 June 2009
- <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 15<br />728 bytes (100 words) - 13:19, 26 June 2009
- <b>[[Power Cost]]:</b> Special (equal to target's [[Stats|Physique]])<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 5<br />913 bytes (129 words) - 12:46, 30 April 2009
- <b>[[Power Cost]]:</b> 1 to 3<br /> ...s task it will then go on to heal existing Shock with the remainder of its power.1 KB (222 words) - 19:27, 3 July 2009