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  • <b>Cost:</b> 5<br /> ...onic's Power is no longer sufficient to meet the contained spell's Minimum Power requirement, then the tonic becomes useless.
    2 KB (415 words) - 13:20, 24 April 2009
  • <b>Cost:</b> 5<br /> ...ive [[Power]] of tonics you create is equal to 75% (round normally) of the Power you invested in their creation. In addition your Alchemy check to create to
    790 bytes (123 words) - 13:22, 24 April 2009
  • <b>Cost:</b> 5<br /> ...d [[Contained]] spells and any combination of the three), and all of the [[Power]] you invest in their creation is reflected in their effect. Your Alchemy c
    692 bytes (100 words) - 13:29, 24 April 2009
  • <b>Cost:</b> 5<br /> ...jectile]] spells can be held in a basic casting powders, with 75% of the [[Power]] invested in their creation (round normally) reflected in the spell effect
    3 KB (450 words) - 13:27, 24 April 2009
  • <b>Cost:</b> 5<br /> ...a combination of the two) and your powders now gain the full benefit of [[Power]] invested in them. In addition your Alchemy skill is unpenalised when mixi
    740 bytes (103 words) - 18:42, 27 April 2009
  • <b>Cost:</b> 5<br /> ...visibly glow – providing [[Illumination]] equal to 10% of the spell's [[Power]] (round up).
    2 KB (292 words) - 22:33, 4 July 2009
  • <b>Cost:</b> 5<br /> ...s works in exactly the same way as attuning [[Focus Rune]]s, except that a Power Rune takes up two [[Rune Slot]]s.
    985 bytes (157 words) - 22:34, 4 July 2009
  • <b>Cost:</b> 3<br /> ...with the [[Drain]] attribute or by [[Burning Willpower]] to gain magical [[Power]] or activate a [[Focus Ability]], for example) every half hour (instead of
    1 KB (157 words) - 18:17, 1 May 2009
  • <b>Cost:</b> 4<br /> ..., moving with greater speed, confidence and power for a few seconds at the cost of tiring yourself badly. The adrenaline coursing through your system also
    1 KB (164 words) - 00:32, 3 May 2009
  • <b>Cost:</b> 6<br /> Throwing subtly to the wind, this attack concentrates on putting as much power as possible behind a cutting attack without compromising speed. Vicious Cut
    532 bytes (78 words) - 15:36, 25 April 2009
  • <b>Cost:</b> 1<br /> ...uick strike in before the fight really starts, but lacks any real stopping power. Jab has a +1 AM and provides a +1 bonus to Initiative, but suffers a -1 DC
    517 bytes (77 words) - 22:34, 26 April 2009
  • <b>Cost:</b> 3<br /> Rather than relying on aggression and power, this elegant technique focuses on speed and accuracy – allowing a rapid
    726 bytes (110 words) - 15:35, 25 April 2009
  • <b>Cost:</b> 10<br /> <b>Prerequisites:</b> [[First Aid]] 5 and [[Power Strike]]<br />
    1 KB (232 words) - 16:52, 25 April 2009
  • <b>Cost:</b> 4<br /> ...but are harder than normal to [[Parry]] (-1 AM) because of their speed and power.
    820 bytes (129 words) - 16:06, 27 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Shock Healed:</b> 1 (Minimal), or 2 x [[Power]]
    810 bytes (112 words) - 17:42, 29 April 2009
  • ...Cannot be applied to spells whose Maximum Power Cost is normally [[Minimal Power|Minimal]].
    485 bytes (64 words) - 17:57, 27 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 2 x [[Power]]
    708 bytes (95 words) - 15:24, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal]]<br />
    767 bytes (102 words) - 15:24, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Damage:</b> 4 [[Damage Types|Fire]] (Minimal), or [[Power]] x 8 Fire<br />
    842 bytes (118 words) - 15:25, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Affected Volume:</b> Sphere with 1m radius (Minimal), or 2m x [[Power]].
    995 bytes (149 words) - 15:25, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br />
    967 bytes (144 words) - 15:25, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 1<br /> <b>Strength Bonus:</b> +1 (Minimal), or +2 x [[Power]].
    831 bytes (116 words) - 15:26, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...eates a tiny ball of brightly glowing fire that hovers about under its own power, darting to and fro to illuminate specific areas at its caster's direction.
    2 KB (285 words) - 14:11, 28 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    1 KB (183 words) - 14:10, 28 April 2009
  • <b>[[Power Cost]]:</b> 1 to 8, [[Variable]]<br /> <b>Primary Volume Affected:</b> Sphere with radius of 2m x [[Power]]<br />
    2 KB (407 words) - 17:25, 1 June 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4, [[Variable]]<br /> ...ger to anyone, instead making it's holder (and those nearby, if sufficient Power is invested in it) more resistant to hot and cold, effectively allowing the
    2 KB (254 words) - 17:42, 20 July 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 20m + 6m x [[Power]]<br />
    999 bytes (137 words) - 17:27, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m + 5m x [[Power]]<br />
    897 bytes (127 words) - 17:25, 1 June 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br /> ...e leaves in his wake, which will linger for several rounds if sufficient [[Power]] is invested in the spell.
    1 KB (179 words) - 17:43, 20 July 2009
  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>Damage Aura:</b> Power x 8 [[Fire Damage|Fire]]<br />
    1 KB (173 words) - 18:22, 20 July 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 2m x [[Power]]<br />
    1 KB (149 words) - 17:27, 1 June 2009
  • <b>[[Power Cost]]:</b> 5 to 8, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 15m + 5m x [[Power]]<br />
    936 bytes (128 words) - 18:24, 20 July 2009
  • <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m + 4m x [[Power]]<br />
    995 bytes (131 words) - 17:28, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Blast Damage:</b> Power x 20 [[Explosive Damage|Explosive]]<br />
    949 bytes (129 words) - 17:28, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Blast Damage:</b> [[Power]] x 15 [[Explosive Damage|Explosive]]<br />
    2 KB (291 words) - 17:29, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Flying Movement]]</b>: 3 x [[Power]]<br />
    1 KB (188 words) - 17:29, 1 June 2009
  • <b>Cost:</b> 10<br /> ...ned with the element of Fire. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin
    1,013 bytes (154 words) - 21:44, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Fire Channelling to an amount equal to your [[Sp
    508 bytes (60 words) - 21:47, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Fire Channelling to an amount equal to your [[Sp
    507 bytes (61 words) - 21:51, 11 August 2011
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3, [[Variable]]<br /> <b>Maximum Sense Range:</b> Sphere with radius of 15m (Minimal), or 20m x [[Power]]<br />
    2 KB (260 words) - 18:15, 20 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 2<br /> <b>[[Illumination]]:</b> 3 (Minimal), or 4 x [[Power]]<br />
    1 KB (182 words) - 18:12, 20 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...mage can be sure of breathing safely. With the application of additional [[Power]], Clear Air may be extended to provide air for everyone in an area.
    928 bytes (137 words) - 18:12, 20 July 2009
  • <b>[[Power Cost]]:</b> 1 to 8<br /> ...existing winds can be strengthened or diminished depends on the magical [[Power]] invested in the spell.
    1 KB (230 words) - 17:29, 1 June 2009
  • <b>[[Power Cost]]:</b> 1 to 4, [[Variable Power|Variable]]<br /> ...common [[Sylph]]s and which can use their mastery of the air to guide and power any ranged attacks their master makes. Both conventional [[Ranged Combat|ra
    1 KB (190 words) - 17:30, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 10m x [[Power]]<br />
    769 bytes (103 words) - 17:30, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage:</b> [[Power]] x 15 [[Shockwave Damage|Shockwave]] (+1 [[DC]] when focussed)<br />
    1 KB (168 words) - 17:30, 1 June 2009
  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Bonus Armour]] vs Blunt or Very Blunt Damage:</b> +1 x [[Power]]<br />
    2 KB (324 words) - 00:08, 29 April 2009
  • <b>[[Power Cost]]:</b> 2 to 4<br /> <b>[[Flying Movement]]</b>: 4 x [[Power]]<br />
    906 bytes (122 words) - 00:11, 29 April 2009
  • <b>[[Power Cost]]:</b> 4 to 6, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />
    1 KB (171 words) - 17:31, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Storm Damage:</b> [[Power]] x 3 [[Knockdown]] 10 [[Air Damage|Air]]<br />
    1 KB (210 words) - 17:31, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Flying Movement]]</b>: 5 x [[Power]]<br />
    1 KB (218 words) - 17:31, 1 June 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> ...k. The spell's caster is immune to the sonic boom that it causes, but high-power Thunder Leaps have a distressing tendency to deafen anyone else who is too
    2 KB (256 words) - 17:31, 1 June 2009
  • <b>[[Power Cost]]:</b> 1 to 6, [[Variable Power|Variable]], [[Overcharge]]<br /> <b>Shockwave Damage:</b> Power x 5 [[DE]] [[Shockwave Damage|Shockwave]]<br />
    1 KB (214 words) - 17:32, 1 June 2009
  • <b>Cost:</b> 10<br /> ...gned with the element of Air. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin
    972 bytes (144 words) - 21:48, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Air Channelling to an amount equal to your [[Spe
    506 bytes (60 words) - 21:46, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Air Channelling to an amount equal to your [[Spe
    468 bytes (58 words) - 13:36, 29 April 2009
  • <b>[[Power Cost]]:</b> 2 to 10<br /> ...as still. The degree to which water currents can be altered depends on the power invested in the spell, with the maximum change in current direction proport
    2 KB (271 words) - 17:32, 1 June 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> <b>[[Illumination]]:</b> 1 (Minimal), or 1 x [[Power]]<br />
    1 KB (196 words) - 18:11, 20 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4, [[Variable]]<br /> <b>Maximum Sense Range:</b> Sphere with radius of 30m (Minimal), or 50m x [[Power]]
    2 KB (232 words) - 18:20, 20 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 3<br /> ...tantial water but also a complicated mix of other chemicals are beyond its power. In addition the spell has no effect on larger items such as rocks, fish, e
    2 KB (273 words) - 13:56, 29 April 2009
  • <b>[[Power Cost]]:</b> 3 to 4, [[Overcharge]]<br /> <b>Medium [[Range]]:</b> 5m x [[Power]]<br />
    1 KB (150 words) - 18:23, 20 July 2009
  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Weight]] Produced:</b> 4 x [[Power]]<br />
    2 KB (359 words) - 21:19, 5 December 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    1 KB (185 words) - 18:01, 20 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br /> ...for a few turns after he moves on (with duration related to the spell's [[Power]]) enabling others to (carefully) cross stretches of water behind him, or i
    2 KB (321 words) - 18:03, 20 July 2009
  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Direct Touch Damage:</b> Power x 16 Cold<br />
    1 KB (162 words) - 18:05, 20 July 2009
  • <b>[[Power Cost]]:</b> 2 to 6<br /> <b>Mist Area:</b> Circle with radius of 1/2m x [[Power]]<br />
    2 KB (331 words) - 21:18, 5 December 2009
  • <b>[[Power Cost]]:</b> 3 to 6, [[Overcharge]]<br /> <b>[[Creation Range]]:</b> 6m x [[Power]]<br />
    1 KB (218 words) - 21:18, 5 December 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]] to 4<br />
    2 KB (257 words) - 17:58, 20 July 2009
  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>Bonus Armour (on skin):</b> +0.5 x [[Power]] (round down)<br />
    2 KB (396 words) - 17:54, 20 July 2009
  • <b>[[Power Cost]]:</b> 1 to 4<br /> ...date several passengers and which can move through the water under its own power, as directed by its caster. Passengers may enter or leave the bubble by sim
    2 KB (322 words) - 17:55, 20 July 2009
  • <b>Cost:</b> 10<br /> ...ed with the element of Water. This Channel provides a variable amount of [[Power]] ranging from one point to half of your [[Spellcasting (Skill)|Spellcastin
    1,018 bytes (155 words) - 21:49, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Water Channelling to an amount equal to your [[S
    510 bytes (60 words) - 21:47, 11 August 2011
  • <b>Cost:</b> 6<br /> Increases the maximum [[Power]] available to you through Water Channelling to an amount equal to your [[S
    472 bytes (58 words) - 14:48, 29 April 2009
  • <b>Cost:</b> 10<br /> ...Burning Willpower|Burn]] Willpower more effectively, gaining 2 [[Temporary Power]] per point of Willpower spent in this fashion.
    611 bytes (78 words) - 21:48, 11 August 2011
  • <b>Cost:</b> 3<br /> You gain an additional point of [[Power]] from Willpower Channelling for every unused [[Spell Slot]] that you have.
    378 bytes (49 words) - 15:32, 6 July 2009
  • <b>Cost:</b> 5<br /> ...point), though the additional energy gained is in the form of [[Temporary Power]] and is therefore not useful for maintaining spells.
    793 bytes (119 words) - 15:34, 6 July 2009
  • <b>Cost:</b> 8<br /> ...you [[Burning Willpower|burn]] Willpower you gain 3 points of [[Temporary Power]] per point of Willpower spent.
    551 bytes (75 words) - 15:32, 6 July 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    986 bytes (141 words) - 14:42, 30 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    690 bytes (96 words) - 15:27, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    822 bytes (118 words) - 17:44, 29 April 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    855 bytes (127 words) - 17:54, 29 April 2009
  • <b>[[Power Cost]]:</b> Special (equal to target's [[Stats|Physique]] divided by 4, round up <b>Shock Healed:</b> 2 x [[Power]]
    1 KB (196 words) - 17:01, 9 July 2009
  • <b>[[Power Cost]]:</b> Special (equal to one quarter of target's [[Stats|Physique]], round <b>Durability:</b> Equal to Power<br />
    2 KB (373 words) - 19:51, 26 June 2009
  • <b>Cost:</b> 12<br /> ...te the flow of life energy in your own body - converting life to magical [[Power]] and back again.
    609 bytes (89 words) - 20:16, 4 July 2009
  • ...up to three [[Turn|turns]] (with the healing occurring as soon as the full cost is met). This ability cannot heal more than one level of Wound Penalty per
    716 bytes (110 words) - 20:01, 4 July 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 8<br />
    969 bytes (140 words) - 14:46, 9 July 2009
  • <b>[[Power Cost]]:</b> 1 to 3<br /> ...o its target, rather than needing to convert magical energy. Instead the [[Power]] invested in the spell serves only to channel and control the flow of ener
    1 KB (195 words) - 18:40, 21 July 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> Power x 10 [[Life-Drain Damage|Life Drain]]<br />
    1 KB (176 words) - 18:38, 21 July 2009
  • <b>[[Power Cost]]:</b> 1 to 4, [[Overcharge]]<br /> <b>Maximum Physique Affected:</b> [[Power]] x 3
    1 KB (203 words) - 17:19, 9 July 2009
  • <b>[[Power Cost]]:</b> Special (equal to one quarter of target's [[Stats|Physique]], round
    1 KB (163 words) - 13:17, 26 June 2009
  • <b>[[Power Cost]]:</b> [[Minimal Power|Minimal]]<br />
    1 KB (170 words) - 19:21, 29 April 2009
  • <b>[[Power Cost]]:</b> 1 to 6, Variable<br /> ...otherwise it becomes temporarily inactive until provided with sufficient Power or given to someone with a lower Physique.
    2 KB (354 words) - 19:52, 26 June 2009
  • <b>[[Power Cost]]:</b> 1 to 5<br /> <b>Detection Range:</b> 5m x [[Power]]<br />
    2 KB (328 words) - 18:37, 21 July 2009
  • <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 12 [[Life-Drain Damage|Life-Drain]]<br />
    1 KB (191 words) - 18:38, 21 July 2009
  • <b>[[Power Cost]]:</b> 2 to 4, [[Overcharge]]<br /> <b>Damage Inflicted:</b> [[Power]] x 10 [[Life-Drain Damage|Life-Drain]] (can only affect a bleeding target)
    1,007 bytes (148 words) - 18:38, 21 July 2009
  • <b>[[Power Cost]]:</b> 2 to 6<br />
    2 KB (302 words) - 13:18, 26 June 2009
  • <b>[[Power Cost]]:</b> 1 to 4<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 8<br />
    825 bytes (118 words) - 13:19, 26 June 2009
  • <b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 15<br />
    728 bytes (100 words) - 13:19, 26 June 2009
  • <b>[[Power Cost]]:</b> Special (equal to target's [[Stats|Physique]])<br /> <b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 5<br />
    913 bytes (129 words) - 12:46, 30 April 2009
  • <b>[[Power Cost]]:</b> 1 to 3<br /> ...s task it will then go on to heal existing Shock with the remainder of its power.
    1 KB (222 words) - 19:27, 3 July 2009

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