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  • .... Possible types are [[Piercing]] (AP2), [[Semi-Piercing]] (AP1), [[Normal Armour Penetration|Normal]] (AP0), [[Blunt]] (AP-1) and [[Very Blunt]] (AP-2). If
    406 bytes (56 words) - 14:51, 25 April 2009
  • ...et's [[Armour]] and does normal [[Armour Damage]]. Normal is the default [[Armour-Piercing Type]]. ...ory: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    279 bytes (38 words) - 14:53, 25 April 2009
  • ...condenses on – becoming stronger and thicker when layered on top of hard armour, for example. Although the caster himself is immune to his armour's intense cold, anything he touches, or that touches him (with the exceptio
    2 KB (396 words) - 17:54, 20 July 2009
  • <b>[[Armour]] vs Psychic Damage:</b> 5 x [[Power]]<br />
    652 bytes (86 words) - 13:27, 26 June 2009

Page text matches

  • She appears as a woman in dull, black armour with blind eyes weeping tears of blood. Sulansis' symbol is The Blinded Eye
    2 KB (322 words) - 15:11, 2 January 2007
  • Schiraman is normally depicted as a knight clad in white armour and bearing a great [[Golden Sword]]. His symbol is the Arrow of Law, a sin
    2 KB (347 words) - 12:11, 13 February 2007
  • ...ally, but not always, black and white. Recently he created new weapons and armour for the [[Knights of the Silver Cross]] and made the magical [[Zhe Scabbard
    3 KB (476 words) - 15:53, 2 January 2007
  • ...bat; he will often enhance these using [[metamorphosis]] to grow claws and armour.
    468 bytes (72 words) - 16:34, 2 January 2007
  • *Armour your heart in truth and passion and purge your fear in the purity of battle
    336 bytes (52 words) - 15:55, 2 January 2007
  • ...illed mage-smiths on [[Amethgare]]. The Phoenix not only craft weapons and armour for the other orders, they also employ various forms of magical automata to
    792 bytes (123 words) - 18:04, 2 January 2007
  • ...lizing: eccentric outfits composed of leather pieces styled somewhat after armour and combined with a nice, big, swishy cloak or robe. All in black and white
    5 KB (957 words) - 10:57, 1 August 2007
  • I wear close-fitting plate armour crafted by Benethyarr. The armour itself is a deep and shifting black, whilst my wings are blazing white.
    5 KB (967 words) - 10:46, 1 August 2007
  • ...possible second – deflecting part of the blow's strength and giving your armour the best chance possible to absorb the impact. ...tack by one category (making [[Piercing]] into [[Semi-Piercing]], [[Normal Armour Penetration|Normal]] into [[Blunt]], etc. - although [[Very Blunt]] damage
    1 KB (154 words) - 14:40, 25 April 2009
  • .... Possible types are [[Piercing]] (AP2), [[Semi-Piercing]] (AP1), [[Normal Armour Penetration|Normal]] (AP0), [[Blunt]] (AP-1) and [[Very Blunt]] (AP-2). If
    406 bytes (56 words) - 14:51, 25 April 2009
  • ...l level (round down). The attack inflicts only half the normal amount of [[Armour Damage]] however (round down). ...ory: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    322 bytes (44 words) - 14:51, 25 April 2009
  • ...l (round down). The attack inflicts only two-thirds the normal amount of [[Armour Damage]] however (round down). ...ory: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    334 bytes (44 words) - 14:50, 25 April 2009
  • ...et's [[Armour]] and does normal [[Armour Damage]]. Normal is the default [[Armour-Piercing Type]]. ...ory: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    279 bytes (38 words) - 14:53, 25 April 2009
  • ...t's effective [[Armour]] by 50% (round up). The attack inflicts 50% more [[Armour Damage]] however (round up). ...ory: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    270 bytes (34 words) - 14:54, 25 April 2009
  • ...AP-2, doubles the target's effective [[Armour]] but also inflicts double [[Armour Damage]]. ...ory: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    231 bytes (29 words) - 14:55, 25 April 2009
  • ...at you have studied to some extent). Locations that are covered by [[Rigid Armour]] are immune to Nerve Strikes.
    1 KB (232 words) - 16:52, 25 April 2009
  • ...ck [[Parry|parried]] or [[Guard|guarded]] you receive one point of [[Bonus Armour]] against that damage. You also receive this bonus against damage taken whe
    729 bytes (112 words) - 16:53, 25 April 2009
  • ...not sufficient to inflict an Injury Penalty (probably due to him wearing [[Armour]]) then he is Staggered and receives a -1 penalty to all actions or [[React
    592 bytes (93 words) - 22:31, 26 April 2009
  • You have spent time training yourself how to fight in heavy [[Armour]] and as a result you find yourself less encumbered by it, reducing your to
    456 bytes (64 words) - 13:30, 27 April 2009
  • ...You suffer from only 1/3 (round down) of the total [[Encumbrance]] of your armour.
    498 bytes (72 words) - 13:37, 27 April 2009
  • ...ng a large area like [[Fireball]], Blast Lance instead delivers a precise, armour-piercing blow - followed by a smaller secondary blast.
    999 bytes (137 words) - 17:27, 1 June 2009
  • ...[Fireball]] effect that ignites secondary plasma-fires inside its victim's armour.
    995 bytes (131 words) - 17:28, 1 June 2009
  • ...mage]] if the primary attack it is associated with penetrates the target's armour (i.e. Inflicts at least one point of [[Injury Penalty]]).
    708 bytes (116 words) - 15:50, 28 April 2009
  • Internal damage ignores [[Armour]].
    133 bytes (15 words) - 15:52, 28 April 2009
  • ...slowing any decent to a comfortable speed automatically, and grants minor armour against [[Blunt]] or [[Very Blunt]] damage (which is frankly essential in a <b>[[Bonus Armour]] vs Blunt or Very Blunt Damage:</b> +1 x [[Power]]<br />
    2 KB (324 words) - 00:08, 29 April 2009
  • ...e equal to the spell's intended Jump Range, with any protection from his [[Armour]] halved.
    2 KB (256 words) - 17:31, 1 June 2009
  • <li>[[Ice Armour]]</li>
    474 bytes (62 words) - 16:50, 20 July 2009
  • ...useful enough. Some of its functionality has now been hived off into [[Ice Armour]].
    2 KB (321 words) - 18:03, 20 July 2009
  • ...ll is now depreciated, it was always a bit of a niche spell and with [[Ice Armour]] moving to [[Common Aquakinetics]] it simply doesn't serve a purpose any l
    1 KB (162 words) - 18:05, 20 July 2009
  • ...condenses on – becoming stronger and thicker when layered on top of hard armour, for example. Although the caster himself is immune to his armour's intense cold, anything he touches, or that touches him (with the exceptio
    2 KB (396 words) - 17:54, 20 July 2009
  • ...to the bubble itself use only it's Durability score and ignore its Surface Armour, however blunt attacks are not effective against it – [[Very Blunt]] dama <b>Surface [[Armour]]:</b> +2 x Power (protection for passengers, rather than bubble itself)<br
    2 KB (322 words) - 17:55, 20 July 2009
  • ...on direct contact than its predecessor, and will work through clothing or armour. Both the caster and the spell's target must posses blood in order for the
    1 KB (191 words) - 18:38, 21 July 2009
  • ...hare Power to operate, but it will not be blocked by the participants' own armour and equipment. Share Power operates in a strictly voluntary fashion from bo
    1 KB (179 words) - 15:34, 6 July 2009
  • ...ur is bound into a ring, then whoever wears that ring is provided with the armour – and the ring does nothing when it is not being worn.
    2 KB (344 words) - 00:40, 31 May 2009
  • ...for the spell to succeed. Any obstruction in the way, such as clothing or armour, will prevent the spell from operating.
    411 bytes (60 words) - 13:17, 3 May 2009
  • <b>[[Bonus Armour]] vs Light Damage:</b> +1 x [[Power]]<br />
    2 KB (325 words) - 17:43, 1 June 2009
  • <b>[[Bonus Armour]] vs Light Damage:</b> +1/2 x [[Power]] (round up to nearest whole point)<b
    1 KB (183 words) - 13:25, 26 June 2009
  • <b>[[Bonus Armour]] vs Light Damage:</b> +1 x [[Power]]<br />
    2 KB (300 words) - 17:44, 1 June 2009
  • <li>[[Astral Armour]]</li>
    477 bytes (62 words) - 13:09, 26 June 2009
  • <b>[[Armour]] vs Psychic Damage:</b> 5 x [[Power]]<br />
    652 bytes (86 words) - 13:27, 26 June 2009
  • <b>[[Bonus Armour]] vs Psychic Damage:</b> +5 x [[Power]]<br />
    725 bytes (97 words) - 13:10, 26 June 2009
  • <b>[[Bonus Armour]] vs Psychic Damage:</b> +3 x Power (only against attacks from outside boun
    1 KB (159 words) - 13:27, 26 June 2009
  • <b>[[Bonus Armour]]:</b> +2 x Power<br />
    1 KB (182 words) - 17:37, 1 June 2009
  • <b>Wing-Guard [[Bonus Armour]]:</b> +3 x Power<br />
    1 KB (180 words) - 17:38, 1 June 2009
  • <b>[[Bonus Armour]]:</b> +2.5 x Power (round up)<br />
    2 KB (291 words) - 17:43, 1 June 2009
  • <b>[[Bonus Armour]]:</b> +3 x Power<br />
    723 bytes (99 words) - 17:39, 1 June 2009
  • ...particular is strengthened by the spell, becoming tough enough to count as armour in its own right. <b>Tough Skin [[Armour]]:</b> 1/2 x Power (round up to nearest whole point)
    947 bytes (135 words) - 23:25, 13 May 2009
  • ...ded by its caster when it is first created). In effect this provides bonus armour to anyone sheltering on the other side of the wall, and makes it very diffi <b>[[Bonus Armour]] vs [[Physical Damage]]:</b> +2.5 x Power (round up)<br />
    2 KB (240 words) - 17:46, 1 June 2009
  • ...be provided by Frozen Path into Ice Armour. Reduced [[Power Cost]] of Ice Armour from 3 to 6 to 1 to 4 and Difficulty from 20 to 17.</li> <li>Dropped Frozen Touch entirely and moved [[Ice Armour]] from [[Advanced Aquakinetics]] to [[Common Aquakinetics]] to replace it.<
    42 KB (6,472 words) - 21:15, 5 December 2009
  • ...spell's Guard move provides [[Bonus Armour]] equal to [[Durability]]. This armour is provided by a single blade, which is subject to the full force of the in
    3 KB (523 words) - 21:08, 20 July 2009
  • [[Armour Crafting]]<br />
    3 KB (388 words) - 21:59, 14 December 2009
  • <b>[[Bonus Armour]] vs Psychic Damage:</b> +3 x [[Power]]<br />
    721 bytes (97 words) - 13:11, 26 June 2009
  • ...ge is divided by the total of his [[Stats|Toughness]] and any applicable [[Armour]] (round down) to determine the degree of Injury Penalty he suffers as a re ...rd. The attack inflicts 42 damage against the soldier's Toughness of 6 and Armour of 6. Since 42 divided by 12 equals 3.5, this translates into a -3 Injury P
    883 bytes (137 words) - 15:04, 15 August 2011
  • ...ctured as an [[Eldren]] or [[Sulaim]] youth, clad in black and white plate armour and carrying the banner of Menkharra in one hand and a horn in the other.
    2 KB (311 words) - 23:15, 18 March 2019