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  • ...ng a large area like [[Fireball]], Blast Lance instead delivers a precise, armour-piercing blow - followed by a smaller secondary blast.
    999 bytes (137 words) - 17:27, 1 June 2009
  • ...[Fireball]] effect that ignites secondary plasma-fires inside its victim's armour.
    995 bytes (131 words) - 17:28, 1 June 2009
  • ...mage]] if the primary attack it is associated with penetrates the target's armour (i.e. Inflicts at least one point of [[Injury Penalty]]).
    708 bytes (116 words) - 15:50, 28 April 2009
  • Internal damage ignores [[Armour]].
    133 bytes (15 words) - 15:52, 28 April 2009
  • ...slowing any decent to a comfortable speed automatically, and grants minor armour against [[Blunt]] or [[Very Blunt]] damage (which is frankly essential in a <b>[[Bonus Armour]] vs Blunt or Very Blunt Damage:</b> +1 x [[Power]]<br />
    2 KB (324 words) - 00:08, 29 April 2009
  • ...e equal to the spell's intended Jump Range, with any protection from his [[Armour]] halved.
    2 KB (256 words) - 17:31, 1 June 2009
  • <li>[[Ice Armour]]</li>
    474 bytes (62 words) - 16:50, 20 July 2009
  • ...useful enough. Some of its functionality has now been hived off into [[Ice Armour]].
    2 KB (321 words) - 18:03, 20 July 2009
  • ...ll is now depreciated, it was always a bit of a niche spell and with [[Ice Armour]] moving to [[Common Aquakinetics]] it simply doesn't serve a purpose any l
    1 KB (162 words) - 18:05, 20 July 2009
  • ...condenses on – becoming stronger and thicker when layered on top of hard armour, for example. Although the caster himself is immune to his armour's intense cold, anything he touches, or that touches him (with the exceptio
    2 KB (396 words) - 17:54, 20 July 2009
  • ...to the bubble itself use only it's Durability score and ignore its Surface Armour, however blunt attacks are not effective against it – [[Very Blunt]] dama <b>Surface [[Armour]]:</b> +2 x Power (protection for passengers, rather than bubble itself)<br
    2 KB (322 words) - 17:55, 20 July 2009
  • ...on direct contact than its predecessor, and will work through clothing or armour. Both the caster and the spell's target must posses blood in order for the
    1 KB (191 words) - 18:38, 21 July 2009
  • ...hare Power to operate, but it will not be blocked by the participants' own armour and equipment. Share Power operates in a strictly voluntary fashion from bo
    1 KB (179 words) - 15:34, 6 July 2009
  • ...ur is bound into a ring, then whoever wears that ring is provided with the armour – and the ring does nothing when it is not being worn.
    2 KB (344 words) - 00:40, 31 May 2009
  • ...for the spell to succeed. Any obstruction in the way, such as clothing or armour, will prevent the spell from operating.
    411 bytes (60 words) - 13:17, 3 May 2009
  • <b>[[Bonus Armour]] vs Light Damage:</b> +1 x [[Power]]<br />
    2 KB (325 words) - 17:43, 1 June 2009
  • <b>[[Bonus Armour]] vs Light Damage:</b> +1/2 x [[Power]] (round up to nearest whole point)<b
    1 KB (183 words) - 13:25, 26 June 2009
  • <b>[[Bonus Armour]] vs Light Damage:</b> +1 x [[Power]]<br />
    2 KB (300 words) - 17:44, 1 June 2009
  • <li>[[Astral Armour]]</li>
    477 bytes (62 words) - 13:09, 26 June 2009
  • <b>[[Armour]] vs Psychic Damage:</b> 5 x [[Power]]<br />
    652 bytes (86 words) - 13:27, 26 June 2009

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