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  • ...the power of [[Chaos]], causing rock and earth to flow as if liquid and in effect forming a giant river of stone that runs directly into the [[Heart of Chaos ...Under these circumstances it would not be unreasonable to assume that the area would be barren of all life, however this is far from the case and in fact
    1 KB (256 words) - 16:55, 4 June 2008
  • ...hat protecting the [[Golden Land]], though significantly weaker - and this effect even extends to the chaos-world beyond The Blaze, making that strange place
    2 KB (374 words) - 23:51, 2 June 2012
  • ...Power]] invested in their creation (round normally) reflected in the spell effect. Alchemy checks to create casting powder suffer a -1 penalty, and are limit ...oy the powder) rather than Spellcasting. If the bound spell has an area of effect, this operates as normal around that point, if it has a [[Rate of Fire]] li
    3 KB (450 words) - 13:27, 24 April 2009
  • ...It can be employed against any [[Attack]] except for those with an [[Area Effect]], although it suffers from a -10 penalty against [[Ranged Attacks]]. Stand
    540 bytes (76 words) - 22:43, 26 April 2009
  • ...against all forms of attack (so long as the attack does not have an [[Area Effect]]) although they are much less effective against [[Ranged Attacks]] and suf
    1 KB (172 words) - 16:45, 25 April 2009
  • ...Roll]], you can fall back on Duck & Cover if you were unable to clear the area – although this worsens the default [[Recovery Penalty]] by 2 (abilities ...uffer while using it, unless the damage was of [[Quake]] type. If the area-effect causes [[Burning]], then this damage is also reduced (since burning damage
    1 KB (183 words) - 13:05, 27 April 2009
  • ...n at most be halved or increased by half again. Within the spell's primary area it is also possible for the mage to start new fires, though these will be l ...other. Even finer manipulation is also possible within the spell's primary area, causing elaborate, moving shapes to appear in the flame - with the images
    2 KB (407 words) - 17:25, 1 June 2009
  • ...for some reason, the ward goes off whilst the Caster is within its area of effect he takes damage as normal.
    2 KB (291 words) - 17:29, 1 June 2009
  • Delayed Effect (DE) damage occurs slightly after the event that causes it. It is typically ...[DC]] instead. If the damage is of [[Stun]] type as well as having an area effect ([[Shockwave Damage]], for example) then this property is also lost when th
    708 bytes (116 words) - 15:50, 28 April 2009
  • ...ct along that vector (giving +1 [[Damage Category]]) but meaning it has no effect beyond the chosen 90° arc.
    1 KB (168 words) - 17:30, 1 June 2009
  • ...</b> [[Conditionally Maintainable]] (there must be some water within spell area)<br /> This spell allows its caster to summon and control water currents in an area around him, either altering existing currents or creating a current where p
    2 KB (271 words) - 17:32, 1 June 2009
  • ...ce of clean water. If submerged in water the spell immediately cleanses an area around it of all impurities – making muddy, poisoned or salty water perfe ...mix of other chemicals are beyond its power. In addition the spell has no effect on larger items such as rocks, fish, etc. – though of course it may well
    2 KB (273 words) - 13:56, 29 April 2009
  • ...mist applies a penalty to all [[Awareness]] checks carried out within its area, and to those from outside looking in, although the caster's own Awareness ..., then the caster remains where he is – although the spell's mist-shroud effect goes off regardless. Mist Step is especially useful since it can be cast re
    2 KB (331 words) - 21:18, 5 December 2009
  • ...ough sheer brute force. Any spells caught within Disruption Bolt's area of effect are immediately countered unless they contain a greater investment of [[Pow
    884 bytes (127 words) - 22:01, 1 May 2009
  • ...he caster and everyone nearby, Healing Pulse is the perfect answer to area-effect damage spells – although the indiscriminate healing it provides can make <b>[[Magical Healing|Healing]] Effect:</b> Power x 6<br />
    872 bytes (124 words) - 17:13, 9 July 2009
  • Restless Night allows subtle control over darkness within a moderate area, allowing its caster to dim lights, move and shape existing shadows and eve ...deepening of shadows (I.e. Applying a general [[Darkness Penalty]] to the area) can be carried out throughout the spell's range without requiring concentr
    2 KB (237 words) - 21:59, 4 May 2009
  • ...Masking Ward warps light around it – making anything inside the shielded area difficult to see from without. In addition the ward helps to defend its oc ..., and Darkness Penalties are applied on top of the spell's own concealment effect.
    2 KB (325 words) - 17:43, 1 June 2009
  • ...effect of a Wall of Darkness makes its presence fairly obvious, but in an area that is already dark the spell can be extremely difficult to spot – makin <b>Maximum Wall Area:</b> Square with sides of 2m x Power<br />
    2 KB (254 words) - 17:44, 1 June 2009
  • ...is quadrupled. In addition, the bonus is doubled again if caster in in an area that has at least a -4 [[Darkness Penalty]] affecting it. <b>Close Viewing Range:</b> 0-14m (no effect on Visual Awareness Penalty)<br />
    2 KB (300 words) - 17:44, 1 June 2009
  • ...spells affect an area. In this case the normal rules for avoiding an area-effect attack apply.
    1 KB (202 words) - 08:32, 5 May 2009

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