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  • ...b-type of offensive [[Technique]] that often, although not always, inflict damage on their target and can be resisted by their target making a [[Reactions|De
    719 bytes (101 words) - 00:03, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Meditative Technique]], Difficulty 18<br /> ...you heal up to three Shock and one point of [[Wound Penalty]] from Psychic damage every round. If you try to use this form of meditation but fail the skill c
    681 bytes (102 words) - 18:18, 1 May 2009
  • <b>[[Ability]] Type:</b> [[Meditative Technique]], Difficulty 18<br /> ...ormal damage. This additional damage is known as the weapon's [[Attunement Damage]].
    1 KB (204 words) - 12:18, 5 July 2009
  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...the standards of other warriors, you are unusually hardy and resistant to damage. This ability increases your [[Stats|Toughness]] by 15% (round up), or give
    661 bytes (91 words) - 13:07, 14 August 2011
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...fying wind-up attack is slow and far from precise, but inflicts horrendous damage if it strikes true. Berserker Swing has +2 [[DC]] and grants a +1 bonus to
    658 bytes (97 words) - 15:35, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...entum as possible into a lunging attack you can inflict significantly more damage with a Thrust, while only moderately reducing your accuracy. Vicious Lunge
    674 bytes (100 words) - 16:13, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...inflicting damage. For obvious reasons Martial Sweeps always inflict their damage to a Leg (or Foot) [[Hit Locations|location]].
    808 bytes (118 words) - 22:37, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...ckback]]. Flying Kicks have a -2 [[AM]] but have +1 [[DC]], do Knockback 3 damage and allow half of the attacker's [[Stats|Movement]] to be added to their ef
    1 KB (166 words) - 22:36, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...riff or groin and has a chance to knock them backwards if it connects. The damage inflicted by a successful Side Kick has +1 [[DC]] and [[Knockback]] 2. Side
    949 bytes (149 words) - 22:35, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Combo Attack]]<br /> ...b you may quickly follow up (in the same turn) with a second punch (of any type) using your other fist. This follow-up punch suffers from the normal [[Mult
    825 bytes (129 words) - 22:24, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...cessful you automatically strike your attacker with your shield for normal damage. Defending with Shield Counter does not trigger the Rebuff bonus or allow u
    690 bytes (104 words) - 13:37, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...nd then they are prevented from closing, though their shield helps prevent damage from your attack as normal.
    1 KB (203 words) - 14:13, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...purposes of calculating damage done by your spear as well as gaining +1 [[Damage Category]].
    951 bytes (153 words) - 14:15, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...check. If the attack hits then both weapons strike home and inflict normal damage. Both weapons hit the same [[Hit Locations|location]], with any [[Aiming fo
    943 bytes (139 words) - 14:33, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...attack's [[Knockback]] strength. Brace for Impact only affects [[Physical Damage]].
    1 KB (154 words) - 14:40, 25 April 2009
  • ...) and [[Very Blunt]] (AP-2). If an instance of damage does not specify its type, then it defaults to Normal.
    406 bytes (56 words) - 14:51, 25 April 2009
  • ...(round down). The attack inflicts only half the normal amount of [[Armour Damage]] however (round down). ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    322 bytes (44 words) - 14:51, 25 April 2009
  • ...d down). The attack inflicts only two-thirds the normal amount of [[Armour Damage]] however (round down). ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    334 bytes (44 words) - 14:50, 25 April 2009
  • ...and does normal [[Armour Damage]]. Normal is the default [[Armour-Piercing Type]]. ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    279 bytes (38 words) - 14:53, 25 April 2009
  • ...ective [[Armour]] by 50% (round up). The attack inflicts 50% more [[Armour Damage]] however (round up). ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    270 bytes (34 words) - 14:54, 25 April 2009

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