Difference between revisions of "Spellcasting (Skill)"

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(Added Ritual Magic)
 
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A character's hands do not have to be empty when casting, waving the objects they're holding around is generally considered acceptable - provided they're not too bulky (GM's discretion, but casting while carrying another person or a table or something is likely to end in tears).
 
A character's hands do not have to be empty when casting, waving the objects they're holding around is generally considered acceptable - provided they're not too bulky (GM's discretion, but casting while carrying another person or a table or something is likely to end in tears).
 
Spells with the [[Vocal]] [[Spell Attributes|attribute]] do not require hand gestures at all however, and rely solely on their caster's voice.
 
  
 
While most Spells are only unlocked by purchasing [[Spell Groups]], having the Spellcasting skill at level 1 or more provides immediate access to four basic [[Cantrips]]: [[Fire Snap]], [[Gentle Breeze]], [[Conjure Ice]] and [[Strong Arm]].
 
While most Spells are only unlocked by purchasing [[Spell Groups]], having the Spellcasting skill at level 1 or more provides immediate access to four basic [[Cantrips]]: [[Fire Snap]], [[Gentle Breeze]], [[Conjure Ice]] and [[Strong Arm]].
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<li> (6) [[Advanced Dark Channelling]]</li>
 
<li> (6) [[Advanced Dark Channelling]]</li>
 
<li> (10) [[Advanced Dark Magic]]</li>
 
<li> (10) [[Advanced Dark Magic]]</li>
<li> (6) [[Advanced Divine Channelling]]</li>
 
 
<li> (6) [[Advanced Earth Channelling]]</li>
 
<li> (6) [[Advanced Earth Channelling]]</li>
 
<li> (6) [[Advanced Fire Channelling]]</li>
 
<li> (6) [[Advanced Fire Channelling]]</li>
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<li> (10) [[Advanced Terrakinetics]]</li>
 
<li> (10) [[Advanced Terrakinetics]]</li>
 
<li> (6) [[Advanced Water Channelling]]</li>
 
<li> (6) [[Advanced Water Channelling]]</li>
<li> (10) [[Advanced Willpower Channelling]]</li>
 
 
<li> (12) [[Advanced Wordcasting]]</li>
 
<li> (12) [[Advanced Wordcasting]]</li>
 
<li> (6) [[Air Channelling Mastery]]</li>
 
<li> (6) [[Air Channelling Mastery]]</li>
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<li> (10) [[Basic Dark Channelling]]</li>
 
<li> (10) [[Basic Dark Channelling]]</li>
 
<li> (6) [[Basic Divination]]</li>
 
<li> (6) [[Basic Divination]]</li>
<li> (10) [[Basic Divine Channelling]]</li>
 
 
<li> (10) [[Basic Earth Channelling]]</li>
 
<li> (10) [[Basic Earth Channelling]]</li>
 
<li> (15) [[Basic Enhancement]]</li>
 
<li> (15) [[Basic Enhancement]]</li>
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<li> (12) [[Blood Magic]]</li>
 
<li> (12) [[Blood Magic]]</li>
 
<li> (4) [[Blood Memory]]</li>
 
<li> (4) [[Blood Memory]]</li>
 +
<li> (4) [[Cleansing Touch]]</li>
 
<li> (10) [[Common Aerokinetics]]</li>
 
<li> (10) [[Common Aerokinetics]]</li>
 
<li> (10) [[Common Aquakinetics]]</li>
 
<li> (10) [[Common Aquakinetics]]</li>
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<li> (10) [[Common Pyrokinetics]]</li>
 
<li> (10) [[Common Pyrokinetics]]</li>
 
<li> (10) [[Common Terrakinetics]]</li>
 
<li> (10) [[Common Terrakinetics]]</li>
<li> (5) [[Concentrate Energy]]</li>
 
<li> (20) [[Concentration Mastery]]</li>
 
 
<li> (15) [[Countermagic]]</li>
 
<li> (15) [[Countermagic]]</li>
 
<li> (15) [[Countermagic Mastery]]</li>
 
<li> (15) [[Countermagic Mastery]]</li>
 
<li> (6) [[Dark Channelling Mastery]]</li>
 
<li> (6) [[Dark Channelling Mastery]]</li>
<li> (6) [[Divine Channelling Mastery]]</li>
+
<li> (4) [[Discriminatory Healing]]</li>
<li> (4) [[Divine Rituals]]</li>
 
 
<li> (6) [[Earth Channelling Mastery]]</li>
 
<li> (6) [[Earth Channelling Mastery]]</li>
 
<li> (10) [[Elemental Arts]]</li>
 
<li> (10) [[Elemental Arts]]</li>
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<li> (4) [[Enduring Change]]</li>
 
<li> (4) [[Enduring Change]]</li>
 
<li> (4) [[Enduring Form]]</li>
 
<li> (4) [[Enduring Form]]</li>
<li> (10) [[Enhanced Concentration]]</li>
 
 
<li> (15) [[Essence Arts]]</li>
 
<li> (15) [[Essence Arts]]</li>
 
<li> (3) [[Evocation Mastery]]</li>
 
<li> (3) [[Evocation Mastery]]</li>
<li> (15) [[Expert Concentration]]</li>
 
 
<li> (4) [[False Beacon]]</li>
 
<li> (4) [[False Beacon]]</li>
 
<li> (6) [[Fire Channelling Mastery]]</li>
 
<li> (6) [[Fire Channelling Mastery]]</li>
<li> (5) [[Gather Power]]</li>
+
<li> (5) [[Ghost Casting]]</li>
 
<li> (8) [[Healing Arts]]</li>
 
<li> (8) [[Healing Arts]]</li>
<li> (15) [[Life Channelling]]</li>
+
<li> (2) [[Instinctive Healing]]</li>
 +
<li> (12) [[Life Channelling]]</li>
 +
<li> (4) [[Life Echo]]</li>
 
<li> (15) [[Limited Metamorphosis]]</li>
 
<li> (15) [[Limited Metamorphosis]]</li>
 
<li> (12) [[Limited Telepathy]]</li>
 
<li> (12) [[Limited Telepathy]]</li>
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<li> (2) [[Power Binding]]</li>
 
<li> (2) [[Power Binding]]</li>
 
<li> (3) [[Rapid Defensive Casting]]</li>
 
<li> (3) [[Rapid Defensive Casting]]</li>
 +
<li> (1) [[Remote Activation]]</li>
 
<li> (10) [[Resurrection Magic]]</li>
 
<li> (10) [[Resurrection Magic]]</li>
 +
<li> (10) [[Ritual Magic]]</li>
 
<li> (2) [[Sense Beacon]]</li>
 
<li> (2) [[Sense Beacon]]</li>
 
<li> (3) [[Sense Death]]</li>
 
<li> (3) [[Sense Death]]</li>
 
<li> (3) [[Sense Transit]]</li>
 
<li> (3) [[Sense Transit]]</li>
 
<li> (6) [[Shared Senses]]</li>
 
<li> (6) [[Shared Senses]]</li>
<li> (4) [[Share Power]]</li>
 
 
<li> (5) [[Simple Aerokinetics]]</li>
 
<li> (5) [[Simple Aerokinetics]]</li>
 
<li> (5) [[Simple Aquakinetics]]</li>
 
<li> (5) [[Simple Aquakinetics]]</li>
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<li> (2) [[Stable Enhancement]]</li>
 
<li> (2) [[Stable Enhancement]]</li>
 
<li> (2) [[Stable Form]]</li>
 
<li> (2) [[Stable Form]]</li>
 +
<li> (15) [[Telekinetics]]</li>
 
<li> (15) [[Teleportation]]</li>
 
<li> (15) [[Teleportation]]</li>
 
<li> (4) [[Trivial Maintenance]]</li>
 
<li> (4) [[Trivial Maintenance]]</li>
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<li> (15) [[True Metamorphosis]]</li>
 
<li> (15) [[True Metamorphosis]]</li>
 
<li> (6) [[Water Channelling Mastery]]</li>
 
<li> (6) [[Water Channelling Mastery]]</li>
<li> (8) [[Willpower Channelling Mastery]]</li>
 
 
<li> (18) [[Wordcasting]]</li>
 
<li> (18) [[Wordcasting]]</li>
 
</ul>
 
</ul>

Latest revision as of 15:29, 25 July 2009

Primary Stat: Empathy
Difficulty Modifier: x4

The Spellcasting Skill covers both casting and targeting magic - with a single Skill Check used to determine whether or not a given Spell is cast successfully, and also used as the attack or defence total if that spell constitutes an Attack or is used as a Reaction (only applicable to Reflex spells). In addition the spell's Casting Total, i.e. the result of the Skill Check made to cast it, may be relevant when considering other interactions with it, such as detection, resistance or dispelling.

Casting a spell normally requires the caster to make complicated hand-gestures and speak strange half-words that, together with the force of their will, form the spell from magical Power that they Channel into the nearby Astral Plane. In practical terms this means that Spellcasting cannot be combined with other actions that require use of the character's voice (including both Vocal Techniques and normal speech) or hands (such as most Attacks).

A character's hands do not have to be empty when casting, waving the objects they're holding around is generally considered acceptable - provided they're not too bulky (GM's discretion, but casting while carrying another person or a table or something is likely to end in tears).

While most Spells are only unlocked by purchasing Spell Groups, having the Spellcasting skill at level 1 or more provides immediate access to four basic Cantrips: Fire Snap, Gentle Breeze, Conjure Ice and Strong Arm.


Spellcasting Abilities


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