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  • ...oubles the target's effective [[Armour]] but also inflicts double [[Armour Damage]]. ...ategory: Playing the Game]][[Category: Combat]][[Category: Armour-Piercing Type]]
    231 bytes (29 words) - 14:55, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Stance]]<br /> ...[[Punch]]es and [[Kick]]s, and weapon strikes. [[Wrestling Moves|Wrestling-type attacks]] and non-damaging moves such as [[Disarming|disarm attempts]] are
    914 bytes (130 words) - 15:09, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Punches are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They suffer from an
    466 bytes (64 words) - 22:38, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Kicks are counted as a [[Swinging Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] plus 50% (round up) by default.
    664 bytes (97 words) - 22:40, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Headbutts are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They default to hitt
    765 bytes (112 words) - 22:42, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Knee attacks are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to the attacker's [[Stats|Strength]] by default. They default to hitt
    719 bytes (106 words) - 22:41, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Shoulder Charges are counted as a [[Thrusting Attack]], doing [[Very Blunt]] damage equal to an average of the attacker's [[Stats|Strength]] and [[Stats|Moveme
    589 bytes (81 words) - 22:42, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> Trip attacks inflict no damage, but instead cause their target to suffer a -2 penalty to all physical acti
    606 bytes (94 words) - 22:43, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...affected by normal medical techniques or common magical healing, [[Psychic Damage]] fades fairly rapidly on its own – with one point of associated [[Wound
    390 bytes (52 words) - 22:46, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...nd a partial paralysis effect with your unarmed attacks. When performing a damage-causing unarmed attack (including [[Hold]]s but not [[Throw]]s) [[Aiming fo
    1 KB (232 words) - 16:52, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Passive Ability]]<br /> ...[[Bonus Armour]] against that damage. You also receive this bonus against damage taken when successfully performing a [[Martial Parry]].
    729 bytes (112 words) - 16:53, 25 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...fier to the incoming attack. Roll with the Punches only affects [[Physical Damage]].
    778 bytes (123 words) - 23:13, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...ur opponent's limb just before the attack connects – thus preventing all damage and putting you in an advantageous position. This defence counts as a Marti
    904 bytes (144 words) - 23:24, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...le]]s but suffer an initial -2 [[AM]] and optionally inflicts [[Internal]] damage equal to your [[Stats|Strength]] on the held limb every turn.
    1 KB (173 words) - 23:36, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...otherwise dangerous may increase the damage as well as altering the damage type at the GM's discretion. A thrown opponent suffers from a [[Recovery Penalty
    999 bytes (158 words) - 23:42, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Reaction]]<br /> ...licts the full effects of a Throw attack on the opponent. When calculating damage for a Defensive Throw the opponent's [[Stats|Strength]] is used in place of
    903 bytes (133 words) - 23:45, 26 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...can triple the effective range of your bow but receive a -3 [[AM]], a -1 [[Damage Category]] modifier and cannot [[Aim for Location|aim for particular target
    616 bytes (93 words) - 01:41, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Attack]]<br /> ...n triple the effective range of your sling but receive a -3 [[AM]], a -1 [[Damage Category]] modifier and cannot [[Aim for Location|aim for particular target
    622 bytes (93 words) - 01:44, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]<br /> ...ttacks, so you've learnt to keep low and tuck in tight to try and minimise damage as you dodge. After making an [[Athletic Dodge]] or [[Dodge Roll]], you can
    1 KB (183 words) - 13:05, 27 April 2009
  • <b>[[Ability]] Type:</b> [[Defensive Enhancement]]/[[Technique]], Difficulty 15<br /> ...defend against a [[Throw]] by 3 or less, you can apply a -1 [[DC]] to the damage you suffer by using Break Fall.
    679 bytes (102 words) - 13:08, 27 April 2009

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