Difference between revisions of "Ghost Casting"

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While inhabiting the ghostly form provided by [[Partial Manifestation]], you are no longer limited to casting only [[Spiritual]] or [[Semi-Spiritual]] magic and may instead cast any spell known to you. Spells without the Spiritual or Semi-Spiritual attribute are harder than normal to cast in this form however and you suffer a -2 penalty to your Spellcasting skill when attempting to do so.
 
While inhabiting the ghostly form provided by [[Partial Manifestation]], you are no longer limited to casting only [[Spiritual]] or [[Semi-Spiritual]] magic and may instead cast any spell known to you. Spells without the Spiritual or Semi-Spiritual attribute are harder than normal to cast in this form however and you suffer a -2 penalty to your Spellcasting skill when attempting to do so.
  
In addition spells of this kind are less [[Power]]-efficient than normal – with [[Minimal Power|Minimal]]-cost spells each requiring a full point of Power to maintain and other spells functioning as though they contained half as much Power as is actually invested in them (round down). Thus a spell with a Power Cost of 1 to 4 would require at least 2 Power to function at all, and could accept up to 8 – although in practice it would still operate as though it contained 1 to 4. This Power reduction also affects the spell's interactions with other magic – thus making it more vulnerable to [[Power-based counterspells|Power Counterspell]], for example. Spells of this type cannot be [[overcharged|Overcharge]].
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In addition spells of this kind are less [[Power]]-efficient than normal – with [[Minimal Power|Minimal]]-cost spells each requiring a full point of Power to maintain and other spells functioning as though they contained half as much Power as is actually invested in them (round down). Thus a spell with a Power Cost of 1 to 4 would require at least 2 Power to function at all, and could accept up to 8 – although in practice it would still operate as though it contained 1 to 4. This Power reduction also affects the spell's interactions with other magic – thus making it more vulnerable to [[Power-based counterspells|Power Counterspell]], for example. Spells of this type cannot be [[overcharge|Overcharged]].
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 20:41, 2 July 2009

Cost: 5
Ability Type: Spell Enhancement
Related Skill: Spellcasting
Prerequisites: Advanced Casting and Astral Projection

While inhabiting the ghostly form provided by Partial Manifestation, you are no longer limited to casting only Spiritual or Semi-Spiritual magic and may instead cast any spell known to you. Spells without the Spiritual or Semi-Spiritual attribute are harder than normal to cast in this form however and you suffer a -2 penalty to your Spellcasting skill when attempting to do so.

In addition spells of this kind are less Power-efficient than normal – with Minimal-cost spells each requiring a full point of Power to maintain and other spells functioning as though they contained half as much Power as is actually invested in them (round down). Thus a spell with a Power Cost of 1 to 4 would require at least 2 Power to function at all, and could accept up to 8 – although in practice it would still operate as though it contained 1 to 4. This Power reduction also affects the spell's interactions with other magic – thus making it more vulnerable to Power Counterspell, for example. Spells of this type cannot be Overcharged.