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  • [[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]][[Category: Basic Moves & Abilities]]
    313 bytes (43 words) - 22:45, 26 April 2009
  • [[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]][[Category: Basic Moves & Abilities]]
    390 bytes (52 words) - 22:46, 26 April 2009
  • ...is greater than his [[Stats|Physique]] but is not sufficient to inflict an Injury Penalty (probably due to him wearing [[Armour]]) then he is Staggered and r ...em]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
    592 bytes (93 words) - 22:31, 26 April 2009
  • ...em]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
    849 bytes (138 words) - 00:00, 27 April 2009
  • ...of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rat ...em]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
    968 bytes (152 words) - 18:57, 3 July 2009
  • ...t provokes a [[Trauma Check]] as normal, but that check cannot result in [[Death]] (with that result instead replaced by [[Knocked Unconscious]]). In all ot ...em]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
    384 bytes (53 words) - 19:09, 3 July 2009
  • ...lpower]] [[Stat Check|Check]] with target of 7. On a fail, the character [[Death|dies]]. ...nconsciousness also provokes a fresh Death Save if they have a -4 or worse Injury Penalty.
    873 bytes (145 words) - 18:52, 3 July 2009
  • A Stun Save is required whenever a character's total [[Injury Penalty]] (I.e. the total of their [[Wound Penalty]] and the penalty caused ...then they are not required to make another one unless they receive further injury or Shock. However, after failing a Stun Save and being rendered unconscious
    1,018 bytes (171 words) - 18:53, 3 July 2009
  • ...riences a brief moment of euphoria that allows him to ignore any and all [[Injury Penalties]] on his final turn. ...eath:</b> Grants its user one final turn, without Injury Penalties, before death takes them
    1 KB (220 words) - 21:06, 4 July 2009
  • ...bility|Focus Abilities]] that make you more resistant to incapacitation or death.</li> ...r [[Death|Dead]] and replaces Stun and Death Saves. In practice this makes injury a fair bit less incapacitating/deadly.</li>
    42 KB (6,472 words) - 21:15, 5 December 2009
  • Whenever you suffer [[Shock]] or receive a new [[Injury Penalty]] you must make a Trauma Check to see if you are incapacitated. Tra A total of 5 or less results in [[Death]], 6-8 indicates you have been [[Knocked Unconscious]], 9-11 means you are
    718 bytes (118 words) - 19:36, 3 July 2009
  • [[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]]
    497 bytes (77 words) - 18:44, 3 July 2009
  • Injury Penalties are caused by receiving damage, and can be further divided into [ ...ine the degree of Injury Penalty he suffers as a result. Half of the total Injury Penalty (round up) is taken as a Wound Penalty, with the remainder being Sh
    883 bytes (137 words) - 15:04, 15 August 2011
  • ...of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round up) is suffered as a Wound Penal ...em]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
    869 bytes (129 words) - 17:26, 20 July 2009
  • ...em]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
    1 KB (199 words) - 17:39, 20 July 2009