Difference between revisions of "Teleport"
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− | <b>[[Ability]] Type:</b> [[Spell]], Difficulty | + | <b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br /> |
<b>Provided By:</b> [[Teleportation]] | <b>Provided By:</b> [[Teleportation]] | ||
Line 5: | Line 5: | ||
<b>[[Spell Attributes|Form]]:</b> [[Touch]]<br /> | <b>[[Spell Attributes|Form]]:</b> [[Touch]]<br /> | ||
<b>Function:</b> Teleport<br /> | <b>Function:</b> Teleport<br /> | ||
− | <b>[[Power Cost]]:</b> | + | <b>[[Power Cost]]:</b> 1 to 6, [[Overcharge]]<br /> |
<b>[[Spell Duration|Duration]]:</b> [[Fleeting]]<br /> | <b>[[Spell Duration|Duration]]:</b> [[Fleeting]]<br /> | ||
− | <b>Notes:</b> [[ | + | <b>Notes:</b> [[Ritual]] (1 turn per Power), [[Refusable]] |
− | This vastly useful spell allows its caster to teleport himself, or a creature, spirit or enchanted item within touch range, across a great distance without the need to first conjure a gate. Teleport | + | This vastly useful spell allows its caster to teleport himself, or a creature, spirit or enchanted item within touch range, across a great distance without the need to first conjure a gate. Teleport can create its own [[Astral Beacon]]s – both at its destination and at its departure point – allowing it to be cast from anywhere without requiring prior preparation, although its range is far greater when using a pre-existing beacon as its destination. |
<b>Jump Bandwidth:</b> 1 spirit, creature or enchanted object<br /> | <b>Jump Bandwidth:</b> 1 spirit, creature or enchanted object<br /> | ||
<b>Maximun Level of Interplanar Jump:</b> 1 x [[Power]]<br /> | <b>Maximun Level of Interplanar Jump:</b> 1 x [[Power]]<br /> | ||
− | <b> | + | <b>Quick Jump Range:</b> Power squared x 50m<br /> |
+ | <b>Extended Jump Range (requires Astral Beacon at destination):</b> Power squared x 5km<br /> | ||
<b>Departure Point Beacon Duration:</b> 1 hour x Power | <b>Departure Point Beacon Duration:</b> 1 hour x Power | ||
+ | <b>Arrival Point Beacon Duration (when creating own beacon):</b> 1 hour x Power | ||
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]] | [[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]] |
Revision as of 21:23, 5 December 2009
Ability Type: Spell, Difficulty 20
Provided By: Teleportation
Spell Type: Astral, Teleportation
Form: Touch
Function: Teleport
Power Cost: 1 to 6, Overcharge
Duration: Fleeting
Notes: Ritual (1 turn per Power), Refusable
This vastly useful spell allows its caster to teleport himself, or a creature, spirit or enchanted item within touch range, across a great distance without the need to first conjure a gate. Teleport can create its own Astral Beacons – both at its destination and at its departure point – allowing it to be cast from anywhere without requiring prior preparation, although its range is far greater when using a pre-existing beacon as its destination.
Jump Bandwidth: 1 spirit, creature or enchanted object
Maximun Level of Interplanar Jump: 1 x Power
Quick Jump Range: Power squared x 50m
Extended Jump Range (requires Astral Beacon at destination): Power squared x 5km
Departure Point Beacon Duration: 1 hour x Power
Arrival Point Beacon Duration (when creating own beacon): 1 hour x Power