Difference between revisions of "Throw"

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<b>Prerequisites:</b> Melee Combat 5 and [[Improved Grapple]]<br />
 
<b>Prerequisites:</b> Melee Combat 5 and [[Improved Grapple]]<br />
  
Although related to other [[Wrestling Moves|wrestling-style martial arts moves]], Throw uses your own body as a pivot in order to fling your enemy to the ground rather than engaging them in an extended [[Grapple]]. Throws suffer from a -1 [[AM]] but such is the force of a successful Throw that it inflicts damage equal to twice your [[Stats|Strength]] in addition to knocking your opponent to the ground. Damage caused by a Throw is generally of [[Very Blunt]] type (for a reasonably flat surface) but throwing an enemy onto something spiky or otherwise more dangerous may increase the damage as well as the damage type at the GM's discretion. A thrown opponent suffers from a [[Recovery Penalty]] as they clamber back to their feet.
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Although related to other [[Wrestling Moves|wrestling-style martial arts moves]], Throw uses your own body as a pivot in order to fling your enemy to the ground rather than engaging them in an extended [[Grapple]]. Throws suffer from a -1 [[AM]] but such is the force of a successful Throw that it inflicts damage equal to twice your [[Stats|Strength]] in addition to knocking your opponent to the ground. Damage caused by a Throw is generally of [[Very Blunt]] type (for a reasonably flat surface) but throwing an enemy onto something spiky or otherwise dangerous may increase the damage as well as altering the damage type at the GM's discretion. A thrown opponent suffers from a [[Recovery Penalty]] as they clamber back to their feet.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 23:42, 26 April 2009

Cost: 6
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Melee Combat 5 and Improved Grapple

Although related to other wrestling-style martial arts moves, Throw uses your own body as a pivot in order to fling your enemy to the ground rather than engaging them in an extended Grapple. Throws suffer from a -1 AM but such is the force of a successful Throw that it inflicts damage equal to twice your Strength in addition to knocking your opponent to the ground. Damage caused by a Throw is generally of Very Blunt type (for a reasonably flat surface) but throwing an enemy onto something spiky or otherwise dangerous may increase the damage as well as altering the damage type at the GM's discretion. A thrown opponent suffers from a Recovery Penalty as they clamber back to their feet.