Teleport
Ability Type: Spell, Difficulty 22
Provided By: Teleportation
Spell Type: Astral, Teleportation
Form: Touch
Function: Teleport
Power Cost: 2 to 10
Duration: Fleeting
Notes: Optional Ritual (-1 Difficulty per turn, max 3 turns), Refusable, Requires Astral Beacon
This vastly useful spell allows its caster to teleport himself, or a creature, spirit or enchanted item within touch range, across a great distance without the need to first conjure a gate. Teleport's destination must be marked by an existing Astral Beacon familiar to the caster, however it generates its own temporary beacon at the departure point when cast – allowing it to be cast from anywhere without requiring prior preparation. Although Teleport is a difficult spell to cast successfully, it can be made somewhat more manageable through a slightly slower ritual casting.
Jump Bandwidth: 1 spirit, creature or enchanted object
Maximun Level of Interplanar Jump: 1 x Power
Maximum Intraplanar Jump Range: Power squared x 5km
Departure Point Beacon Duration: 1 hour x Power