Difference between revisions of "Overcharge"
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− | Overcharge spells allow their caster to invest up to double the normal [[ | + | Overcharge spells allow their caster to invest up to double the normal Maximum [[Power Cost]] (round up), but this extra [[Power]] has a reduced effect – with every two whole points counting as an increase of one, both for purposes of the spell's effects and for its interactions with other spells (such as [[Power Counterspell|Power-based counterspells]]). |
[[Category: System]][[Category: Equipment]][[Category: Weapon Attributes]][[Category: Spell Attributes]] | [[Category: System]][[Category: Equipment]][[Category: Weapon Attributes]][[Category: Spell Attributes]] |
Revision as of 13:33, 26 June 2009
Overcharge spells allow their caster to invest up to double the normal Maximum Power Cost (round up), but this extra Power has a reduced effect – with every two whole points counting as an increase of one, both for purposes of the spell's effects and for its interactions with other spells (such as Power-based counterspells).