Difference between revisions of "Overcharge"

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[[Category: System]][[Category: Equipment]][[Category: Weapon Attributes]][[Category: Spell Attributes]]
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[[Category: System]][[Category: Spell Attributes]]

Revision as of 13:34, 26 June 2009

Overcharge spells allow their caster to invest up to double the normal Maximum Power Cost (round up), but this extra Power has a reduced effect – with every two whole points counting as an increase of one, both for purposes of the spell's effects and for its interactions with other spells (such as Power-based counterspells).