Difference between revisions of "Overcharge"

From DragonSilver
Jump to: navigation, search
 
m
Line 1: Line 1:
Overcharge spells allow their caster to invest up to double the normal [[Maximum Power Cost]] (round up), but this extra [[Power]] has a reduced effect – with every two whole points counting as an increase of one, both for purposes of the spell's effects and for its interactions with other spells (such as [[Power Counterspell|Power-based counterspells]]).
+
Overcharge spells allow their caster to invest up to double the normal Maximum [[Power Cost]] (round up), but this extra [[Power]] has a reduced effect – with every two whole points counting as an increase of one, both for purposes of the spell's effects and for its interactions with other spells (such as [[Power Counterspell|Power-based counterspells]]).
  
  
 
[[Category: System]][[Category: Equipment]][[Category: Weapon Attributes]][[Category: Spell Attributes]]
 
[[Category: System]][[Category: Equipment]][[Category: Weapon Attributes]][[Category: Spell Attributes]]

Revision as of 13:33, 26 June 2009

Overcharge spells allow their caster to invest up to double the normal Maximum Power Cost (round up), but this extra Power has a reduced effect – with every two whole points counting as an increase of one, both for purposes of the spell's effects and for its interactions with other spells (such as Power-based counterspells).