Difference between revisions of "One-Two Punch"

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<b>Prerequisites:</b> [[Jab]] <br />
 
<b>Prerequisites:</b> [[Jab]] <br />
  
Your martial arts training has taught you to use a fast jab to probe your opponent's defences and knock them off-balance, before coming in quickly with a second blow to deal some real damage. Using this combo, if you hit with an initial Jab you may quickly follow up (in the same turn) with a second punch (of any type) using your other fist. This follow-up punch suffers from the normal penalty for making multiple attacks (a cumulative -3 per extra attack, by default) but the initial jab is not penalised.
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Your [[Martial Arts Training]] has taught you to use a fast jab to probe your opponent's defences and [[Staggering|knock them off-balance]], before coming in quickly with a second blow to deal some real damage. Using this combo, if you hit with an initial Jab you may quickly follow up (in the same turn) with a second punch (of any type) using your other fist. This follow-up punch suffers from the normal [[Multiple Attack Penalty|penalty for making multiple attacks]] (a cumulative -3 per extra attack, by default) but the initial jab is not penalised.
  
  
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
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[[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Unarmed Combat Moves]]

Latest revision as of 22:24, 26 April 2009

Cost: 4
Ability Type: Combo Attack
Related Skill: Melee Combat
Prerequisites: Jab

Your Martial Arts Training has taught you to use a fast jab to probe your opponent's defences and knock them off-balance, before coming in quickly with a second blow to deal some real damage. Using this combo, if you hit with an initial Jab you may quickly follow up (in the same turn) with a second punch (of any type) using your other fist. This follow-up punch suffers from the normal penalty for making multiple attacks (a cumulative -3 per extra attack, by default) but the initial jab is not penalised.