Difference between revisions of "Lifetap"

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<b>Damage Inflicted:</b> [[Power]] x 10 [[Life-Drain]] (can only affect a bleeding target)<br />
 
<b>Damage Inflicted:</b> [[Power]] x 10 [[Life-Drain]] (can only affect a bleeding target)<br />
<b>Caster [[Magical Healing|Healing]]:</b> Equal to [[Wound Penalty]] inflicted x victim's [[Stats|Phys]]<br />
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<b>Caster [[Magical Healing|Healing]]:</b> Equal to Wound Penalty inflicted x victim's [[Stats|Phys]]<br />
 
<b>Medium [[Range]]:</b> 5m x Power
 
<b>Medium [[Range]]:</b> 5m x Power
  
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]

Revision as of 12:31, 30 April 2009

Ability Type: Spell, Difficulty 19
Provided By: Blood Magic

Spell Type: Essence, Blood Magic
Form: Projectile
Function: Offensive, Healing
Power Cost: 2 to 8
Duration: Fleeting


A more complicated variant of Vampiric Touch, Lifetap operates at range but can only target someone who is already bleeding (I.e. Has at least one level of Wound Penalty and is not currently stabilised). If the spell strikes a target that is not bleeding then it has no effect.

Damage Inflicted: Power x 10 Life-Drain (can only affect a bleeding target)
Caster Healing: Equal to Wound Penalty inflicted x victim's Phys
Medium Range: 5m x Power