Difference between revisions of "Life Burn"

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<b>Provided By:</b> [[Life Channelling]]<br />
 
<b>Provided By:</b> [[Life Channelling]]<br />
  
This ability allows you to channel larger quantities of your own life-force, gaining substantial quantities of [[Temporary Power]] but inflicting damage on yourself in the process. You may cause yourself between one and three levels of [[Wound Penalty]] per turn using this ability, gaining Temporary Power equal to one half of your base [[Stats|Physique]] (round up) for each point of penalty you take. The Power gained may be added to a [[Channel]] of your choice.
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This ability allows you to channel larger quantities of your own life-force, gaining substantial quantities of [[Temporary Power]] but inflicting damage on yourself in the process. You may cause yourself between one and three levels of [[Wound Penalty]] per turn using this ability, gaining Temporary Power equal to one half of your base [[Stats|Physique]] (round up) for each point of penalty you take. The Power gained may be added to a [[Channel]] of your choice. Damaging yourself with Life Burn does not provoke a [[Trauma Check]].
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 11:49, 7 July 2009

Ability Type: Passive Ability
Related Skill: Spellcasting
Provided By: Life Channelling

This ability allows you to channel larger quantities of your own life-force, gaining substantial quantities of Temporary Power but inflicting damage on yourself in the process. You may cause yourself between one and three levels of Wound Penalty per turn using this ability, gaining Temporary Power equal to one half of your base Physique (round up) for each point of penalty you take. The Power gained may be added to a Channel of your choice. Damaging yourself with Life Burn does not provoke a Trauma Check.