Difference between revisions of "Injury Penalty"
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Injury Penalties are caused by receiving damage, and can be further divided into [[Wound Penalties]] and [[Shock]] - both of which penalise the injured character's [[Stats]]. | Injury Penalties are caused by receiving damage, and can be further divided into [[Wound Penalties]] and [[Shock]] - both of which penalise the injured character's [[Stats]]. | ||
− | Whenever a character receives damage, that damage is divided by the total of his [[Stats| | + | Whenever a character receives damage, that damage is divided by the total of his [[Stats|Toughness]] and any applicable [[Armour]] (round down) to determine the degree of Injury Penalty he suffers as a result. Half of the total Injury Penalty (round up) is taken as a Wound Penalty, with the remainder being Shock. |
− | For example: a soldier is struck by an enemy wielding a sword. The attack inflicts 42 damage against the soldier's | + | For example: a soldier is struck by an enemy wielding a sword. The attack inflicts 42 damage against the soldier's Toughness of 6 and Armour of 6. Since 42 divided by 12 equals 3.5, this translates into a -3 Injury Penalty, and more specifically as a -2 Wound Penalty and 1 point of Shock. |
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]] | [[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]] |
Latest revision as of 15:04, 15 August 2011
Injury Penalties are caused by receiving damage, and can be further divided into Wound Penalties and Shock - both of which penalise the injured character's Stats.
Whenever a character receives damage, that damage is divided by the total of his Toughness and any applicable Armour (round down) to determine the degree of Injury Penalty he suffers as a result. Half of the total Injury Penalty (round up) is taken as a Wound Penalty, with the remainder being Shock.
For example: a soldier is struck by an enemy wielding a sword. The attack inflicts 42 damage against the soldier's Toughness of 6 and Armour of 6. Since 42 divided by 12 equals 3.5, this translates into a -3 Injury Penalty, and more specifically as a -2 Wound Penalty and 1 point of Shock.