Difference between revisions of "Injury Penalty"

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Injury Penalties are caused by receiving damage, and can be further divided into [[Wound Penalties]] and [[Shock]] - both of which penalise the injured character's [[Stats]].  
 
Injury Penalties are caused by receiving damage, and can be further divided into [[Wound Penalties]] and [[Shock]] - both of which penalise the injured character's [[Stats]].  
  
Whenever a character receives damage, that damage is divided by the total of his [[Stats|Physique]] and any applicable [[Armour]] (round down) to determine the degree of Injury Penalty he suffers as a result. Half of the total Injury Penalty (round up) is taken as a Wound Penalty, with the remainder being Shock.
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Whenever a character receives damage, that damage is divided by the total of his [[Stats|Toughness]] and any applicable [[Armour]] (round down) to determine the degree of Injury Penalty he suffers as a result. Half of the total Injury Penalty (round up) is taken as a Wound Penalty, with the remainder being Shock.
  
For example: a soldier is struck by an enemy wielding a sword. The attack inflicts 42 damage against the soldier's Phys of 6 and Armour of 6. Since 42 divided by 12 equals 3.5, this translates into a -3 Injury Penalty, and more specifically as a -2 Wound Penalty and 1 point of Shock.
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For example: a soldier is struck by an enemy wielding a sword. The attack inflicts 42 damage against the soldier's Toughness of 6 and Armour of 6. Since 42 divided by 12 equals 3.5, this translates into a -3 Injury Penalty, and more specifically as a -2 Wound Penalty and 1 point of Shock.
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Injury & Death]]

Latest revision as of 15:04, 15 August 2011

Injury Penalties are caused by receiving damage, and can be further divided into Wound Penalties and Shock - both of which penalise the injured character's Stats.

Whenever a character receives damage, that damage is divided by the total of his Toughness and any applicable Armour (round down) to determine the degree of Injury Penalty he suffers as a result. Half of the total Injury Penalty (round up) is taken as a Wound Penalty, with the remainder being Shock.

For example: a soldier is struck by an enemy wielding a sword. The attack inflicts 42 damage against the soldier's Toughness of 6 and Armour of 6. Since 42 divided by 12 equals 3.5, this translates into a -3 Injury Penalty, and more specifically as a -2 Wound Penalty and 1 point of Shock.