Difference between revisions of "Ice Shards"
Benethyarr (talk | contribs) m |
Benethyarr (talk | contribs) (Dropped Durability as part of a rule-change regarding damaging projectiles in flight) |
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<b>Medium [[Range]]:</b> 5m x [[Power]]<br /> | <b>Medium [[Range]]:</b> 5m x [[Power]]<br /> | ||
<b>Damage:</b> Power x 10 [[Piercing]] [[Ice Damage|Ice]] + Power x 4 [[DE]] [[Cold Damage|Cold]]<br /> | <b>Damage:</b> Power x 10 [[Piercing]] [[Ice Damage|Ice]] + Power x 4 [[DE]] [[Cold Damage|Cold]]<br /> | ||
− | <b>Durability (per shard):</b> Power x | + | <b>Durability (per shard):</b> Power x 2 (spell is only countered if all shards are destroyed) |
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]] | [[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]] |
Latest revision as of 18:23, 20 July 2009
Ability Type: Spell, Difficulty 15
Provided By: Common Aquakinetics
Spell Type: Elemental, Water
Form: Projectile
Function: Offensive
Power Cost: 3 to 4, Overcharge
Duration: Fleeting
Notes: Physical
This short-ranged attack spell fires a spray of razor-sharp ice shards at an enemy. Although reasonably effective, especially against armoured targets, Ice Shards remains firmly in the shadow of the more versatile Fireball and Lightning Bolt.
Accuracy Modifier: -1
Rate of Fire: (3)
Medium Range: 5m x Power
Damage: Power x 10 Piercing Ice + Power x 4 DE Cold
Durability (per shard): Power x 2 (spell is only countered if all shards are destroyed)