Difference between revisions of "Ice Shards"

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(Dropped Durability as part of a rule-change regarding damaging projectiles in flight)
 
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<b>Medium [[Range]]:</b> 5m x [[Power]]<br />
 
<b>Medium [[Range]]:</b> 5m x [[Power]]<br />
 
<b>Damage:</b> Power x 10 [[Piercing]] [[Ice Damage|Ice]] + Power x 4 [[DE]] [[Cold Damage|Cold]]<br />
 
<b>Damage:</b> Power x 10 [[Piercing]] [[Ice Damage|Ice]] + Power x 4 [[DE]] [[Cold Damage|Cold]]<br />
<b>Durability (per shard):</b> Power x 10 (spell is only countered if all shards are destroyed)  
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<b>Durability (per shard):</b> Power x 2 (spell is only countered if all shards are destroyed)  
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]

Latest revision as of 18:23, 20 July 2009

Ability Type: Spell, Difficulty 15
Provided By: Common Aquakinetics

Spell Type: Elemental, Water
Form: Projectile
Function: Offensive
Power Cost: 3 to 4, Overcharge
Duration: Fleeting
Notes: Physical


This short-ranged attack spell fires a spray of razor-sharp ice shards at an enemy. Although reasonably effective, especially against armoured targets, Ice Shards remains firmly in the shadow of the more versatile Fireball and Lightning Bolt.

Accuracy Modifier: -1
Rate of Fire: (3)
Medium Range: 5m x Power
Damage: Power x 10 Piercing Ice + Power x 4 DE Cold
Durability (per shard): Power x 2 (spell is only countered if all shards are destroyed)