Difference between revisions of "Ice Shards"

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m (applied the new Physical attribute, to clarify that shards can be deflected or destroyed)
m
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<b>[[Spell Attributes|Form]]:</b> [[Projectile]]<br />
 
<b>[[Spell Attributes|Form]]:</b> [[Projectile]]<br />
 
<b>Function:</b> Offensive<br />
 
<b>Function:</b> Offensive<br />
<b>[[Power Cost]]:</b> 2 to 10<br />
+
<b>[[Power Cost]]:</b> 3 to 4, [[Overcharge]]<br />
 
<b>[[Spell Duration|Duration]]:</b> [[Fleeting]]<br />
 
<b>[[Spell Duration|Duration]]:</b> [[Fleeting]]<br />
 
<b>Notes:</b> [[Physical]]
 
<b>Notes:</b> [[Physical]]

Revision as of 17:33, 1 June 2009

Ability Type: Spell, Difficulty 15
Provided By: Common Aquakinetics

Spell Type: Elemental, Water
Form: Projectile
Function: Offensive
Power Cost: 3 to 4, Overcharge
Duration: Fleeting
Notes: Physical


This short-ranged attack spell fires a spray of razor-sharp ice shards at an enemy. Although reasonably effective, especially against armoured targets, Ice Shards remains firmly in the shadow of the more versatile Fireball and Lightning Bolt.

Accuracy Modifier: -1
Rate of Fire: (3)
Medium Range: 5m x Power
Damage: Power x 10 Piercing Ice + Power x 4 DE Cold
Durability (per shard): Power x 10 (spell is only countered if all shards are destroyed)