Hold

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Cost: 8
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Melee Combat 5 and Improved Grapple

You are sufficiently skilled at wrestling-style martial arts moves that you can both immobilise and damage your opponent by forcing one of their limbs into a painful hold. Holds function exactly as Grapples but suffer an initial -2 AM and optionally inflicts Internal damage equal to your Strength on the held limb every turn.

If you held your opponent in a Grapple or Hold during the preceding turn, you may ignore the -2 AM for a Hold attack (effectively this cancels out the +2 AM granted for continuing an ongoing Grapple however). As with Grapple, a successful Hold attack limits its target's physical actions to Grapple, Throw, Escape, Hold, Headbutt, Trip or Knee – but a Hold additionally penalises the AM of Throw by -1, Grapple, Escape, Hold and Trip by -2 and Headbutt and Knee by -3.