Difference between revisions of "Healing Pulse"

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<b>[[Ability]] Type:</b> [[Spell]], Difficulty 20<br />
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<b>[[Ability]] Type:</b> [[Spell]], Difficulty 21<br />
 
<b>Provided By:</b> [[Advanced Healing]]
 
<b>Provided By:</b> [[Advanced Healing]]
  
 
<b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
 
<b>Spell Type:</b> [[Essence Magic|Essence]], [[Healing]]<br />
<b>[[Spell Attributes|Form]]:</b> [[Direct Touch]]<br />
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<b>[[Spell Attributes|Form]]:</b> [[Aura]]<br />
 
<b>Function:</b> Healing<br />
 
<b>Function:</b> Healing<br />
 
<b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br />
 
<b>[[Power Cost]]:</b> 2 to 6, [[Overcharge]]<br />
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Although it infuses its target with a great deal of life energy, Healing Pulse is so finely controlled that it reduces [[Shock]] to an acceptable minimum.
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Healing both the caster and everyone nearby, Healing Pulse is the perfect answer to area-effect damage spells – although the indiscriminate healing it provides can make it less than useful in a confused melee.
  
<b>[[Magical Healing|Healing]] Effect:</b> [[Power]] x 12<br />
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<b>Affected Volume:</b> Sphere with radius of 1/2m x [[Power]]<br />
<b>[[Stun Shock]] Inflicted:</b> Equal to half [[Wound Penalty]] healed (round up)
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<b>[[Magical Healing|Healing]] Effect:</b> Power x 6<br />
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<b>[[Stun Shock]] Inflicted:</b> Equal to half [[Wound Penalty]] healed (round down)
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]
 
[[Category: System]][[Category: Character Generation]][[Category: Magic]][[Category: Spells]]

Latest revision as of 17:13, 9 July 2009

Ability Type: Spell, Difficulty 21
Provided By: Advanced Healing

Spell Type: Essence, Healing
Form: Aura
Function: Healing
Power Cost: 2 to 6, Overcharge
Duration: Fleeting


Healing both the caster and everyone nearby, Healing Pulse is the perfect answer to area-effect damage spells – although the indiscriminate healing it provides can make it less than useful in a confused melee.

Affected Volume: Sphere with radius of 1/2m x Power
Healing Effect: Power x 6
Stun Shock Inflicted: Equal to half Wound Penalty healed (round down)