Difference between revisions of "Healing Power"

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<b>Provided By:</b> [[Life Channelling]]<br />
 
<b>Provided By:</b> [[Life Channelling]]<br />
  
By converting raw magical energy back into life-force, you are able to slowly heal yourself – recovering from up to one point of [[Wound Penalty]] per turn. In order to facilitate this healing effect you must absorb an amount of [[Power]] equal to your [[Stats|Physique]] over the course of two to ten [[Turn|turns]], or half that amount in a single turn.
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By converting raw magical energy back into life-force, you are able to slowly regenerate from damage. In order to heal one point of [[Wound Penalty]] you must spend an amount of [[Power]] equal to half your [[Stats|Physique]] (including any magical bonuses, round up), although this cost may be spread over up to three [[Turn|turns]] (with the healing occurring as soon as the full cost is met). This ability cannot heal more than one level of Wound Penalty per turn.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Latest revision as of 20:01, 4 July 2009

Ability Type: Passive Ability
Related Skill: Spellcasting
Provided By: Life Channelling

By converting raw magical energy back into life-force, you are able to slowly regenerate from damage. In order to heal one point of Wound Penalty you must spend an amount of Power equal to half your Physique (including any magical bonuses, round up), although this cost may be spread over up to three turns (with the healing occurring as soon as the full cost is met). This ability cannot heal more than one level of Wound Penalty per turn.