Group Teleport

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Ability Type: Spell, Difficulty 24+
Provided By: Teleportation

Spell Type: Astral, Teleportation
Form: Aura
Function: Teleport
Power Cost: 4 to 10
Duration: Fleeting
Notes: Optional Ritual (-1 Difficulty per turn, max 5 turns), Refusable, Requires Astral Beacon


Functioning as a kind of halfway house between Teleportation and conventional Gate Magic, Group Teleport instantly transports a number of targets (which may or may not include the caster) to a remote destination. Group Teleport suffers from worse range than Teleport itself and is even harder to cast, making the optional ritual component a requirement in most cases.

By default Group Teleport can transport up to three targets at once, but this limit can be increased at the cost of upping the spell's difficulty – with each extra target increasing it by one. All targets must be at least partially within the spell's Affected Volume in order to be transported. If one or more targets refuse the spell then they are left behind, but the spell affects its other targets as normal.

Jump Bandwidth:3 spirits, creatures or enchanted objects, +1 per extra point of difficulty
Affected Volume: Sphere with radius of 1/3m x Power
Maximun Level of Interplanar Jump: 1 x Power
Maximum Intraplanar Jump Range: Power squared x 1km
Departure Point Beacon Duration: 1 hour x Power