Difference between revisions of "Abilities"

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Abilities represent special training or experience gained by a character within the broad area encompassed by a given [[Skill]] and allow a character much greater freedom to specialise. For example, two characters who both have the same level of Dexterity and [[Melee Combat (Skill)|Melee Combat]] Skill might still fight very differently depending on what Abilities they possess - perhaps specialising in different weapons, and having a different selection of attacks and techniques available to them.
 
Abilities represent special training or experience gained by a character within the broad area encompassed by a given [[Skill]] and allow a character much greater freedom to specialise. For example, two characters who both have the same level of Dexterity and [[Melee Combat (Skill)|Melee Combat]] Skill might still fight very differently depending on what Abilities they possess - perhaps specialising in different weapons, and having a different selection of attacks and techniques available to them.
  
All Abilities are based on a given Skill, and often require a character to have a certain level in that Skill and/or to have previously learnt one or more other Abilities before they can be purchased. Requirements of this kind are listed in each Ability description as Prerequisites.
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All Abilities are based on a given Skill, and often require a character to have a certain level in that Skill and/or to have previously learnt one or more other Abilities before they can be purchased. Requirements of this kind are listed in each Ability description as Prerequisites. A list of related Abilities is provided on each Skill's page.  
  
 
There are several different types of Abilities: [[Ability Groups]], [[Spell Groups]], [[Attacks]], [[Techniques]], [[Specialisations]], [[Defensive Enhancements]], [[Spell Enhancements]] and [[Passive Abilities]]. Unless an Ability lists itself as a specific type, it is considered to be Passive.
 
There are several different types of Abilities: [[Ability Groups]], [[Spell Groups]], [[Attacks]], [[Techniques]], [[Specialisations]], [[Defensive Enhancements]], [[Spell Enhancements]] and [[Passive Abilities]]. Unless an Ability lists itself as a specific type, it is considered to be Passive.

Revision as of 19:06, 21 April 2009

Abilities represent special training or experience gained by a character within the broad area encompassed by a given Skill and allow a character much greater freedom to specialise. For example, two characters who both have the same level of Dexterity and Melee Combat Skill might still fight very differently depending on what Abilities they possess - perhaps specialising in different weapons, and having a different selection of attacks and techniques available to them.

All Abilities are based on a given Skill, and often require a character to have a certain level in that Skill and/or to have previously learnt one or more other Abilities before they can be purchased. Requirements of this kind are listed in each Ability description as Prerequisites. A list of related Abilities is provided on each Skill's page.

There are several different types of Abilities: Ability Groups, Spell Groups, Attacks, Techniques, Specialisations, Defensive Enhancements, Spell Enhancements and Passive Abilities. Unless an Ability lists itself as a specific type, it is considered to be Passive.


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