Difference between revisions of "Basic Air Channelling"
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<b>Cost:</b> 10<br /> | <b>Cost:</b> 10<br /> | ||
− | <b>[[Ability]] Type:</b> [[ | + | <b>[[Ability]] Type:</b> [[Channelling Ability]]<br /> |
<b>Related [[Skill]]:</b> [[Spellcasting (Skill)|Spellcasting]]<br /> | <b>Related [[Skill]]:</b> [[Spellcasting (Skill)|Spellcasting]]<br /> | ||
<b>Prerequisites:</b> Spellcasting 3 and [[Simple Aerokinetics]]<br /> | <b>Prerequisites:</b> Spellcasting 3 and [[Simple Aerokinetics]]<br /> | ||
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− | [[Category: System]][[Category: Character Generation]][[Category: Abilities]] | + | [[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Channelling Ability]] |
Latest revision as of 21:48, 11 August 2011
Cost: 10
Ability Type: Channelling Ability
Related Skill: Spellcasting
Prerequisites: Spellcasting 3 and Simple Aerokinetics
Grants you access to a new Channel aligned with the element of Air. This Channel provides a variable amount of Power ranging from one point to half of your Spellcasting Skill (round up).
The Power available at any given time is measured as a percentage of your maximum and is based on the random whims of air spirits. The GM determines randomly what proportion of your maximum power is available at any given time (using whatever combination of dice and guesswork he prefers). Always round up fractional amounts of Power and remember that the Channel produces at least one point of Power at all times.