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  • ...r members, and as such it is a rare Dragon warrior who can cast even basic spells; and that they eschew the worship of deities, despite acknowledging their e
    2 KB (349 words) - 16:53, 3 January 2007
  • ...vels may sometimes be known in advance (as when [[Spell Difficulty|casting spells]]) but typically speaking the GM will keep the exact number to himself, alt
    1 KB (202 words) - 18:13, 20 April 2009
  • ...e of [[Ability Group]] that allows access to one or more [[Spells (System)|Spells]]. It may also contain one or more other [[Abilities]]. Although [[Cantrips
    522 bytes (78 words) - 20:20, 21 April 2009
  • ...get making a [[Reactions|Defence]]. Unlike Techniques or [[Spells (System)|Spells]], which have a fixed Difficulty, Attacks normally succeed automatically un
    719 bytes (101 words) - 00:03, 27 April 2009
  • ...number of solutions that can absorb and preserve the essence of particular spells. These tonics gradually fade in effectiveness over time, but if drunk whils ...they will count their imbiber as both target and as caster – making some spells less than useful (such as [[Gift of Life]]). If the contained spell is [[Ma
    2 KB (415 words) - 13:20, 24 April 2009
  • ...creating tonics for [[Contained]] spells (as well as [[Touch]] spells, and spells that are a blend of the two), and the effective [[Power]] of tonics you cre
    790 bytes (123 words) - 13:22, 24 April 2009
  • ...n [[Aura]] type spells within them (as well as [[Touch]] and [[Contained]] spells and any combination of the three), and all of the [[Power]] you invest in t
    692 bytes (100 words) - 13:29, 24 April 2009
  • ...ed when thrown at a target rather than on consumption. Only [[Projectile]] spells can be held in a basic casting powders, with 75% of the [[Power]] invested ...iod. Power invested also fades at the same rate and rules for Maintainable spells are the same. Casting powders do not inherently gain the [[Resisted]] attri
    3 KB (450 words) - 13:27, 24 April 2009
  • ...tatic]] type spells within them (in addition to [[Projectile]] spells, and spells that represent a combination of the two) and your powders now gain the full
    740 bytes (103 words) - 18:42, 27 April 2009
  • ...ose without this basic understanding when making skill checks to recognise spells or understand general magical principles.
    739 bytes (106 words) - 18:21, 24 April 2009
  • ...trate on the spell at large – making your casting more reliable and your spells more refined. ...ly visible to any form of astral vision that is capable of sensing general spells and become clearly visible to astral vision when they are being used in spe
    2 KB (292 words) - 22:33, 4 July 2009
  • ...nto a spell – granting an effective increase to the [[Power]] of certain spells. Power Runes do not allow their user to exceed the maximum Power Cost of a ...ly visible to any form of astral vision that is capable of sensing general spells. If an item marked with Power Runes is used in spell casting or is enchante
    985 bytes (157 words) - 22:34, 4 July 2009
  • ...cial Skills]] checks that the character would rather not go along with and spells with the [[Resisted]] attribute - as well as to recover from extremes of fe
    1 KB (143 words) - 17:43, 5 November 2009
  • ...knowledgeable about magic to have an improved chance of resisting certain spells. Whenever you make a Resistance check to avoid the effects of a spell, you
    526 bytes (73 words) - 02:42, 25 April 2009
  • ...normal Reaction [[Abilities]], some [[Spells]] can be used as a Reaction. Spells of this type have the [[Reflex]] attribute.
    832 bytes (134 words) - 00:03, 27 April 2009
  • ...e of [[Passive Ability]] that apply one or more bonuses to a character's [[Spells]]. They are always active, and do not require an action to use or have a co
    679 bytes (101 words) - 22:07, 26 April 2009
  • Some [[Spells]], [[Abilities]] or other effects may call for a character to 'burn' [[Stat
    511 bytes (77 words) - 18:34, 3 July 2009
  • ...nalty applied to [[Attacks]] and [[Reactions]]. Certain [[Abilities]] or [[Spells]] may have an intrinsic AM, and weapons of especially fine or especially po
    381 bytes (57 words) - 23:51, 26 April 2009
  • ...by to the raw damage dealt by a given weapon or effect by [[Abilities]], [[Spells]] or other circumstances. DC modifiers stack, and positive and negative mod
    849 bytes (138 words) - 00:00, 27 April 2009
  • ...[Skill]] covers all [[Ranged Attacks]] except for [[Thrown Weapons]] and [[Spells]], which are based on [[Athletics]] and [[Spellcasting (Skill)|Spellcasting
    1 KB (153 words) - 15:38, 27 April 2009

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