Difference between revisions of "Skills"
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<b>Empathy Skills</b> | <b>Empathy Skills</b> | ||
<ul> | <ul> | ||
− | |||
<li>[[Art (Skill)|Skill]]</li> | <li>[[Art (Skill)|Skill]]</li> | ||
<li>[[Cooking]]</li> | <li>[[Cooking]]</li> | ||
− | <li>[[Social Skills]]</li> | + | <li>[[Social Skills]] (2)</li> |
<li>[[Song & Dance]]</li> | <li>[[Song & Dance]]</li> | ||
<li>[[Spellcasting (Skill)|Spellcasting]] (4)</li> | <li>[[Spellcasting (Skill)|Spellcasting]] (4)</li> |
Revision as of 12:17, 24 April 2009
Each Skill covers a fairly broad area, and is primarily dependant on one of the character's Stats. Whenever a character attempts a challenging task, or has a chance to spot a clue or remember a relevant fact, the GM may require a Skill Check to determine the outcome.
Like Stats, Skills are normally rated from 1 to 10 - however they cannot exceed the level of the Stat that they are based on.
Buying a Skill at level 1 costs 1 point. Increasing a Skill to the next level costs a number of points equal to its current level. For example: increasing a skill from 2 to 3 costs 2 points, from 4 to 5 costs 4 points, etc.
Some skills are more difficult to learn than normal, as indicated by a Difficulty Modifier listed in brackets following the name of the skill - such as Spellcasting (4). Skills of this kind multiply the normal cost for buying each level by the Difficulty Modifier. For example: buying Spellcasting at level 1 costs 4 points instead of 1, and increasing it from level 3 to level 4 costs 12 points instead of just 3 - due to Spellcasting's Difficulty Modifier of 4.
Intelligence Skills
- Alchemy (2)
- Awareness (2)
- Crafting (2)
- Farming & Herding
- First Aid
- General Knowledge (2)
- Linguistics
- Navigation
- Seafaring
- Survival
- Tactics
Empathy Skills
Willpower Skills
Dexterity Skills
- Athletics (2)
- Melee Combat (2)
- Ranged Combat (2)
- Riding
- Stealth (2)
- Thievery