Difference between revisions of "Spellcasting (Skill)"
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A character's hands do not have to be empty when casting, waving the objects they're holding around is generally considered acceptable - provided they're not too bulky (GM's discretion, but casting while carrying another person or a table or something is likely to end in tears). | A character's hands do not have to be empty when casting, waving the objects they're holding around is generally considered acceptable - provided they're not too bulky (GM's discretion, but casting while carrying another person or a table or something is likely to end in tears). | ||
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While most Spells are only unlocked by purchasing [[Spell Groups]], having the Spellcasting skill at level 1 or more provides immediate access to four basic [[Cantrips]]: [[Fire Snap]], [[Gentle Breeze]], [[Conjure Ice]] and [[Strong Arm]]. | While most Spells are only unlocked by purchasing [[Spell Groups]], having the Spellcasting skill at level 1 or more provides immediate access to four basic [[Cantrips]]: [[Fire Snap]], [[Gentle Breeze]], [[Conjure Ice]] and [[Strong Arm]]. |
Revision as of 17:39, 29 April 2009
Primary Stat: Empathy
Difficulty Modifier: x4
The Spellcasting Skill covers both casting and targeting magic - with a single Skill Check used to determine whether or not a given Spell is cast successfully, and also used as the attack or defence total if that spell constitutes an Attack or is used as a Reaction (only applicable to Reflex spells). In addition the spell's Casting Total, i.e. the result of the Skill Check made to cast it, may be relevant when considering other interactions with it, such as detection, resistance or dispelling.
Casting a spell normally requires the caster to make complicated hand-gestures and speak strange half-words that, together with the force of their will, form the spell from magical Power that they Channel into the nearby Astral Plane. In practical terms this means that Spellcasting cannot be combined with other actions that require use of the character's voice (including both Vocal Techniques and normal speech) or hands (such as most Attacks).
A character's hands do not have to be empty when casting, waving the objects they're holding around is generally considered acceptable - provided they're not too bulky (GM's discretion, but casting while carrying another person or a table or something is likely to end in tears).
While most Spells are only unlocked by purchasing Spell Groups, having the Spellcasting skill at level 1 or more provides immediate access to four basic Cantrips: Fire Snap, Gentle Breeze, Conjure Ice and Strong Arm.
Spellcasting Abilities
- (10) Advanced Aerokinetics
- (6) Advanced Air Channelling
- (10) Advanced Aquakinetics
- (15) Advanced Astral Channelling
- (5) Advanced Casting
- (15) Advanced Countermagic
- (6) Advanced Dark Channelling
- (10) Advanced Dark Magic
- (6) Advanced Divine Channelling
- (6) Advanced Earth Channelling
- (6) Advanced Fire Channelling
- (12) Advanced Gate Magic
- (12) Advanced Healing
- (6) Advanced Life Magic
- (10) Advanced Light Magic
- (20) Advanced Manifestation
- (15) Advanced Martial Casting
- (12) Advanced Mentalic Combat
- (12) Advanced Mentalic Tracking
- (10) Advanced Pyrokinetics
- (10) Advanced Songcasting
- (10) Advanced Terrakinetics
- (6) Advanced Water Channelling
- (10) Advanced Willpower Channelling
- (12) Advanced Wordcasting
- (6) Air Channelling Mastery
- (15) Astral Arts
- (20) Astral Channelling
- (15) Astral Projection
- (8) Basic Affinity
- (10) Basic Air Channelling
- (10) Basic Dark Channelling
- (6) Basic Divination
- (10) Basic Divine Channelling
- (10) Basic Earth Channelling
- (15) Basic Enhancement
- (10) Basic Fire Channelling
- (10) Basic Gate Magic
- (12) Basic Life Magic
- (15) Basic Mentalics
- (12) Basic Mentalic Tracking
- (10) Basic Metamagic
- (10) Basic Necromancy
- (10) Basic Spirit Binding
- (10) Basic Water Channelling
- (12) Blood Magic
- (4) Blood Memory
- (10) Common Aerokinetics
- (10) Common Aquakinetics
- (10) Common Dark Magic
- (10) Common Light Magic
- (10) Common Pyrokinetics
- (10) Common Terrakinetics
- (5) Concentrate Energy
- (20) Concentration Mastery
- (15) Countermagic
- (15) Countermagic Mastery
- (6) Dark Channelling Mastery
- (6) Divine Channelling Mastery
- (4) Divine Rituals
- (6) Earth Channelling Mastery
- (10) Elemental Arts
- (12) Enchanting
- (4) Enduring Change
- (4) Enduring Form
- (10) Enhanced Concentration
- (15) Essence Arts
- (3) Evocation Mastery
- (15) Expert Concentration
- (4) False Beacon
- (6) Fire Channelling Mastery
- (5) Gather Power
- (8) Healing Arts
- (15) Life Channelling
- (15) Limited Metamorphosis
- (12) Limited Telepathy
- (20) Manifestation
- (20) Manifest Conduit
- (15) Martial Casting
- (8) Master Casting
- (12) Mentalic Combat
- (12) Mentalic Tracking Mastery
- (3) Obfuscated Jumps
- (5) Persistent Magic
- (8) Planar Gate Magic
- (1) Planeswalker
- (2) Power Binding
- (3) Rapid Defensive Casting
- (10) Resurrection Magic
- (2) Sense Beacon
- (3) Sense Death
- (3) Sense Transit
- (6) Shared Senses
- (4) Share Power
- (5) Simple Aerokinetics
- (5) Simple Aquakinetics
- (8) Simple Dark Magic
- (8) Simple Light Magic
- (5) Simple Pyrokinetics
- (5) Simple Terrakinetics
- (10) Songcasting
- (5) Spell Compression
- (2) Stable Enhancement
- (2) Stable Form
- (15) Teleportation
- (4) Trivial Maintenance
- (14) True Healing
- (15) True Metamorphosis
- (6) Water Channelling Mastery
- (8) Willpower Channelling Mastery
- (18) Wordcasting
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