Difference between revisions of "Vulnerable"

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Vulnerable spells have a form that is susceptible to being disrupted by damage. Typically such spells are only affected by [[Physical Damage|Physical]] or [[Energy Damage]], with exceptions listed in brackets after their Vulnerable attribute. For example: Vulnerable (Energy only) or Vulnerable (inc. Psychic).
 
Vulnerable spells have a form that is susceptible to being disrupted by damage. Typically such spells are only affected by [[Physical Damage|Physical]] or [[Energy Damage]], with exceptions listed in brackets after their Vulnerable attribute. For example: Vulnerable (Energy only) or Vulnerable (inc. Psychic).
  
The amount of damage required to destroy the spell is listed separately amongst its stats as Durability. Damage is this case is all or nothing: if it is not sufficient to destroy the spell then it is ignored. Spells that are of an Elemental type receive the normal [[Elemental Resistances and Vulnerabilities|resistances and vulnerabilities]] of their element.
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The amount of damage required to destroy the spell is listed separately amongst its stats as Durability. Damage is this case is all or nothing: if it is not sufficient to destroy the spell then it is ignored. Spells that are of an [[Elemental Magic|Elemental]] type receive the normal [[Elemental Resistances and Vulnerabilities|resistances and vulnerabilities]] of their element.
  
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attributes]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Magic]][[Category: Spell Attributes]]

Latest revision as of 13:12, 3 May 2009

Vulnerable spells have a form that is susceptible to being disrupted by damage. Typically such spells are only affected by Physical or Energy Damage, with exceptions listed in brackets after their Vulnerable attribute. For example: Vulnerable (Energy only) or Vulnerable (inc. Psychic).

The amount of damage required to destroy the spell is listed separately amongst its stats as Durability. Damage is this case is all or nothing: if it is not sufficient to destroy the spell then it is ignored. Spells that are of an Elemental type receive the normal resistances and vulnerabilities of their element.