Difference between revisions of "Trauma Check"

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Whenever you suffer [[Shock]] or receive a new [[Injury Penalty]] you must make a Trauma Check to see if you are incapacitated. Trauma Checks are a [[Stat Check|Willpower Check]], taking into account any current [[Damage Penalty]] or Shock, with your status dependant on the check's total.  
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Whenever you suffer [[Shock]] or receive a new [[Injury Penalty]] you must make a Trauma Check to see if you are incapacitated. Trauma Checks are a [[Stat Check|Willpower Check]], taking into account any current [[Wound Penalty]] or Shock, with your status dependant on the check's total.  
  
 
A total of 5 or less results in [[Death]], 6-8 indicates you have been [[Knocked Unconscious]], 9-11 means you are [[Stunned]], 12-14 has no further effect and a result of 15 or more allows you to shrug off a point of Shock. Rolling a [[Fumble]] on a Trauma Check counts as 0 on the dice, and does not require a second roll to determine Severity.
 
A total of 5 or less results in [[Death]], 6-8 indicates you have been [[Knocked Unconscious]], 9-11 means you are [[Stunned]], 12-14 has no further effect and a result of 15 or more allows you to shrug off a point of Shock. Rolling a [[Fumble]] on a Trauma Check counts as 0 on the dice, and does not require a second roll to determine Severity.

Latest revision as of 19:36, 3 July 2009

Whenever you suffer Shock or receive a new Injury Penalty you must make a Trauma Check to see if you are incapacitated. Trauma Checks are a Willpower Check, taking into account any current Wound Penalty or Shock, with your status dependant on the check's total.

A total of 5 or less results in Death, 6-8 indicates you have been Knocked Unconscious, 9-11 means you are Stunned, 12-14 has no further effect and a result of 15 or more allows you to shrug off a point of Shock. Rolling a Fumble on a Trauma Check counts as 0 on the dice, and does not require a second roll to determine Severity.