Difference between revisions of "Trauma Check"

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(Lucian Albrecht Memorial Fainting Like A Big Girl's Blouse Combined Save Mechanic)
 
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Whenever you suffer [[Shock]] or receive a new [[Injury Penalty]] you must make a Trauma Check to see if you are incapacitated. Trauma Checks are a [[Stat Check|Willpower Check]], taking into account any current [[Damage Penalty]] or Shock, with your status dependant on the check's total.  
 
Whenever you suffer [[Shock]] or receive a new [[Injury Penalty]] you must make a Trauma Check to see if you are incapacitated. Trauma Checks are a [[Stat Check|Willpower Check]], taking into account any current [[Damage Penalty]] or Shock, with your status dependant on the check's total.  
  
A total of 5 or less results in [[Death|death]], 6-8 indicates you have been [[Knocked Unconscious]], 9-11 means you are [[Stunned]], 12-14 has no further effect and a result of 15 or more allows you to shrug off a point of Shock. Rolling a [[Fumble]] on a Trauma Check counts as 0 on the dice, and does not require a second roll to determine Severity.
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A total of 5 or less results in [[Death]], 6-8 indicates you have been [[Knocked Unconscious]], 9-11 means you are [[Stunned]], 12-14 has no further effect and a result of 15 or more allows you to shrug off a point of Shock. Rolling a [[Fumble]] on a Trauma Check counts as 0 on the dice, and does not require a second roll to determine Severity.
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]]

Revision as of 18:38, 3 July 2009

Whenever you suffer Shock or receive a new Injury Penalty you must make a Trauma Check to see if you are incapacitated. Trauma Checks are a Willpower Check, taking into account any current Damage Penalty or Shock, with your status dependant on the check's total.

A total of 5 or less results in Death, 6-8 indicates you have been Knocked Unconscious, 9-11 means you are Stunned, 12-14 has no further effect and a result of 15 or more allows you to shrug off a point of Shock. Rolling a Fumble on a Trauma Check counts as 0 on the dice, and does not require a second roll to determine Severity.