Difference between revisions of "Stun Saves"

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Unfortunately making this effort to return to conciousness can put a great deal of strain on an injured character, and if they are suffering from a total Injury Penalty of -4 or worse then any time they choose to make a fresh Stun Save they must also make a [[Death Save]].
 
Unfortunately making this effort to return to conciousness can put a great deal of strain on an injured character, and if they are suffering from a total Injury Penalty of -4 or worse then any time they choose to make a fresh Stun Save they must also make a [[Death Save]].
  
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This concept is now depreciated, having been replaced by [[Trauma Check]]s.
  
[[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]]
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[[Category: System]][[Category: Depreciated Concept]]

Latest revision as of 18:53, 3 July 2009

A Stun Save is required whenever a character's total Injury Penalty (I.e. the total of their Wound Penalty and the penalty caused by their current level of Shock) reaches -1 or worse. Stun Saves are a Willpower Check with target of 11. On a fail, the character falls unconscious.

If a character passes a Stun Save then they are not required to make another one unless they receive further injury or Shock. However, after failing a Stun Save and being rendered unconscious the injured character may attempt a fresh Stun Save one a turn until they succeed and thus recover.

Unfortunately making this effort to return to conciousness can put a great deal of strain on an injured character, and if they are suffering from a total Injury Penalty of -4 or worse then any time they choose to make a fresh Stun Save they must also make a Death Save.

This concept is now depreciated, having been replaced by Trauma Checks.