Difference between revisions of "Standing Dodge"

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<b>[[Ability]] Type:</b> [[Reaction]]<br />
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<b>Related [[Skill]]:</b> [[Melee Combat]]<br />
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A Standing Dodge is a [[Reaction]] that involves simply ducking or sidestepping an incoming attack. It can be employed against any [[Attack]] except for those with an [[Area Effect]], although it suffers from a -10 penalty against [[Ranged Attacks]]. Standing Dodges suffer from an intrinsic -2 [[AM]].
 
A Standing Dodge is a [[Reaction]] that involves simply ducking or sidestepping an incoming attack. It can be employed against any [[Attack]] except for those with an [[Area Effect]], although it suffers from a -10 penalty against [[Ranged Attacks]]. Standing Dodges suffer from an intrinsic -2 [[AM]].
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]

Latest revision as of 22:43, 26 April 2009

Ability Type: Reaction
Related Skill: Melee Combat

A Standing Dodge is a Reaction that involves simply ducking or sidestepping an incoming attack. It can be employed against any Attack except for those with an Area Effect, although it suffers from a -10 penalty against Ranged Attacks. Standing Dodges suffer from an intrinsic -2 AM.