Difference between revisions of "Standing Dodge"
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− | A Standing Dodge is a [[Reaction]] that involves simply ducking or sidestepping an incoming attack. It | + | <b>[[Ability]] Type:</b> [[Reaction]]<br /> |
+ | <b>Related [[Skill]]:</b> [[Melee Combat]]<br /> | ||
+ | |||
+ | A Standing Dodge is a [[Reaction]] that involves simply ducking or sidestepping an incoming attack. It can be employed against any [[Attack]] except for those with an [[Area Effect]], although it suffers from a -10 penalty against [[Ranged Attacks]]. Standing Dodges suffer from an intrinsic -2 [[AM]]. | ||
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]] | [[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]] |
Latest revision as of 22:43, 26 April 2009
Ability Type: Reaction
Related Skill: Melee Combat
A Standing Dodge is a Reaction that involves simply ducking or sidestepping an incoming attack. It can be employed against any Attack except for those with an Area Effect, although it suffers from a -10 penalty against Ranged Attacks. Standing Dodges suffer from an intrinsic -2 AM.