Difference between revisions of "Standing Dodge"

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A Standing Dodge is a [[Reaction]] that involves simply ducking or sidestepping an incoming attack. It is can be employed against any [[Attack]] except for those with an [[Area Effect]], although it suffers from a -10 penalty against [[Ranged Attacks]]. Standing Dodges suffer from an intrinsic -2 [[AM]].
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A Standing Dodge is a [[Reaction]] that involves simply ducking or sidestepping an incoming attack. It can be employed against any [[Attack]] except for those with an [[Area Effect]], although it suffers from a -10 penalty against [[Ranged Attacks]]. Standing Dodges suffer from an intrinsic -2 [[AM]].
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Combat]][[Category: Unarmed Combat Moves]][[Category: Basic Moves & Abilities]]

Revision as of 16:37, 25 April 2009

A Standing Dodge is a Reaction that involves simply ducking or sidestepping an incoming attack. It can be employed against any Attack except for those with an Area Effect, although it suffers from a -10 penalty against Ranged Attacks. Standing Dodges suffer from an intrinsic -2 AM.