Difference between revisions of "Snap Kick"

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<b>Prerequisites:</b> [[Martial Arts Training]] and Melee Combat 4<br />
 
<b>Prerequisites:</b> [[Martial Arts Training]] and Melee Combat 4<br />
  
This fast kick has a +1 [[AM]] and suffers only a -1 AM to strike any [[Hit Locations|location]] above Groin instead of the normal -2 suffered by a basic kick. Unfortunately the pose required to deliver a Snap Kick is not very stable and if your opponent succeeds in parrying or guarding against it then you suffer a -2 AM to all defences until your next turn, instead of the normal -1.
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This fast [[Kick]] has a +1 [[AM]] and suffers only a -1 AM to strike any [[Hit Locations|location]] above Groin instead of the normal -2 suffered by a basic kick. Unfortunately the pose required to deliver a Snap Kick is not very stable and if your opponent succeeds in parrying or guarding against it then you suffer a -2 AM to all defences until your next turn, instead of the normal -1.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Unarmed Combat Moves]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]][[Category: Unarmed Combat Moves]]

Latest revision as of 22:35, 26 April 2009

Cost: 2
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Martial Arts Training and Melee Combat 4

This fast Kick has a +1 AM and suffers only a -1 AM to strike any location above Groin instead of the normal -2 suffered by a basic kick. Unfortunately the pose required to deliver a Snap Kick is not very stable and if your opponent succeeds in parrying or guarding against it then you suffer a -2 AM to all defences until your next turn, instead of the normal -1.