Difference between revisions of "Side Kick"

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<b>Prerequisites:</b> [[Snap Kick]]<br />
 
<b>Prerequisites:</b> [[Snap Kick]]<br />
  
This slow but powerful kick is intended to strike at your opponent's midriff or groin and has a chance to knock them backwards if it connects. The damage inflicted by a successful Side Kick has +1 DC and Knockback 2. Side Kicks count as a thrusting rather than a swinging attack for purposes of aiming for hit locations but receive an additional -3 AM against all locations except Guts and Groin (this is applied instead of the -2 AM applied to normal kicks when attacking locations above Groin). Like Snap Kicks, Side Kicks are performed from an unstable pose and apply a -2 AM to all defences until your next turn if successfully parried or guarded.
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This slow but powerful kick is intended to strike at your opponent's midriff or groin and has a chance to knock them backwards if it connects. The damage inflicted by a successful Side Kick has +1 [[DC]] and [[Knockback]] 2. Side Kicks count as a thrusting rather than a swinging attack for purposes of [[Aiming for Location]] but receive an additional -3 AM against all [[Hit Locations|locations]] except Guts and Groin (this is applied instead of the -2 AM applied to normal kicks when attacking locations above Groin). Like Snap Kicks, Side Kicks are performed from an unstable pose and apply a -2 AM to all defences until your next turn if successfully parried or guarded.
  
  
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]
 
[[Category: System]][[Category: Character Generation]][[Category: Abilities]]

Revision as of 12:56, 25 April 2009

Cost: 2
Ability Type: Attack
Related Skill: Melee Combat
Prerequisites: Snap Kick

This slow but powerful kick is intended to strike at your opponent's midriff or groin and has a chance to knock them backwards if it connects. The damage inflicted by a successful Side Kick has +1 DC and Knockback 2. Side Kicks count as a thrusting rather than a swinging attack for purposes of Aiming for Location but receive an additional -3 AM against all locations except Guts and Groin (this is applied instead of the -2 AM applied to normal kicks when attacking locations above Groin). Like Snap Kicks, Side Kicks are performed from an unstable pose and apply a -2 AM to all defences until your next turn if successfully parried or guarded.