Difference between revisions of "Shock"

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Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[Damage Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].
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Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their [[Skill Checks]], including [[Stun Saves|Stun]] and [[Death Saves]] and is fully cumulative with any [[Wound Penalty]] the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to [[Shock Recovery]].
  
 
The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].
 
The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an [[Injury Penalty]] then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few [[Turn|turns]].

Revision as of 23:26, 28 April 2009

Shock is closely related to damage, and represents pain, shock and anything else that threatens the bonds between body and spirit in a living being. Each point of Shock suffered by a character applies a -1 penalty to all their Skill Checks, including Stun and Death Saves and is fully cumulative with any Wound Penalty the character may be suffering - both in terms of the above penalties, and in terms of provoking Stun and Death Saves. Where Shock differs from actual damage however is that it fades very quickly due to Shock Recovery.

The most common cause of Shock is as a by-product of damage: whenever a character receives sufficient damage to provoke an Injury Penalty then half of this penalty (round down) is actually just Shock rather than Damage Penalty. Thus characters tend to partially recover from their injuries as the initial shock passes over the next few turns.