Difference between revisions of "Shadow Lantern"

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True to its name, Shadow Lantern summons forth a shard of pure elemental Darkness that absorbs nearby light. Shadow Lantern cannot move under its own power and must be carried by its caster, although it will hang motionless in the air if released. Because of the malign nature of the [[Elemental Plane of Darkness]], a Shadow Lantern invested with sufficient magical [[Power]] will inflict [[Shock]] on anyone besides its caster if touched.
 
True to its name, Shadow Lantern summons forth a shard of pure elemental Darkness that absorbs nearby light. Shadow Lantern cannot move under its own power and must be carried by its caster, although it will hang motionless in the air if released. Because of the malign nature of the [[Elemental Plane of Darkness]], a Shadow Lantern invested with sufficient magical [[Power]] will inflict [[Shock]] on anyone besides its caster if touched.
  
<b>[[Darkness]]:</b> 3 (Minimal), or 4 x Power (literally negative [[Illumination]])<br />
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<b>[[Darkness Penalty]]:</b> 3 (Minimal), or 4 x Power (literally negative [[Illumination]])<br />
 
<b>Durability:</b> 2 (Minimal), or 3 x Power<br />
 
<b>Durability:</b> 2 (Minimal), or 3 x Power<br />
 
<b>Shock Inflicted:</b> 0 (Minimal), or 1/2 x Power (round up)
 
<b>Shock Inflicted:</b> 0 (Minimal), or 1/2 x Power (round up)

Revision as of 21:58, 4 May 2009

Ability Type: Spell, Difficulty 14
Provided By: Simple Dark Magic

Spell Type: Elemental, Darkness
Form: Evoked Object, Touch
Function: Utility, Offensive
Power Cost: Minimal
Duration: Maintainable
Notes: Vulnerable


True to its name, Shadow Lantern summons forth a shard of pure elemental Darkness that absorbs nearby light. Shadow Lantern cannot move under its own power and must be carried by its caster, although it will hang motionless in the air if released. Because of the malign nature of the Elemental Plane of Darkness, a Shadow Lantern invested with sufficient magical Power will inflict Shock on anyone besides its caster if touched.

Darkness Penalty: 3 (Minimal), or 4 x Power (literally negative Illumination)
Durability: 2 (Minimal), or 3 x Power
Shock Inflicted: 0 (Minimal), or 1/2 x Power (round up)