Red Mist

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Ability Type: Spell, Difficulty 19
Provided By: Blood Magic

Spell Type: Essence, Blood Magic
Form: Direct Touch/Contained (touch required to cast, but spell remains contained within target)
Function: Utility, Defence
Power Cost: Special (equal to one quarter of target's Physique, round up)
Duration: Maintainable
Notes: Resisted


This spell taps into the Essence of primal fury that lingers in all blood, infusing its target with a supernatural rage that strengthens them in battle but clouds their judgement. Red Mist's target gains resistance to Shock and increased Strength, Willpower and Initiative, but loses Intelligence and Empathy and gains levels of Bloodlust. In addition Red Mist provides a +1 bonus to all melee attacks, but a -1 penalty to all other actions. After the spell ends its negatives effects linger for a few turns afterwards – fading by one point or level for every full Turn that the character is free of the spell.

Shock Resistance: 1 x Power (round up, subtracted from all instances of Shock suffered)
Strength Modifier: x1.5
Initiative/Willpower Bonus: +1
Intelligence/Empathy Penalty: -3 (fades by one point per turn after spell ends)
Bloodlust Gained: 5 Levels (fades by one level per turn after spell ends)
Melee Attack Bonus: +1 AM
Penalty to All Other Actions: -1 (fades one turn after spell ends)