Difference between revisions of "Psychic Healing"

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<b>[[Ability]] Type:</b> [[Passive Ability]]<br />
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Although it is unaffected by normal medical techniques or common magical healing, [[Psychic Damage]] fades fairly rapidly on its own – with one point of associated [[Wound Penalty]] removed every 15 minutes by default.
 
Although it is unaffected by normal medical techniques or common magical healing, [[Psychic Damage]] fades fairly rapidly on its own – with one point of associated [[Wound Penalty]] removed every 15 minutes by default.
  
  
 
[[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]][[Category: Basic Moves & Abilities]]
 
[[Category: System]][[Category: Playing the Game]][[Category: Injury & Death]][[Category: Basic Moves & Abilities]]

Latest revision as of 22:46, 26 April 2009

Ability Type: Passive Ability

Although it is unaffected by normal medical techniques or common magical healing, Psychic Damage fades fairly rapidly on its own – with one point of associated Wound Penalty removed every 15 minutes by default.